To add to the growing chorus: Combat Reflexes, like the ranger's favored enemy, requires the DM's co-operation in making it useful. A DM could choose never to send the ranger's favored enemy against the party. A DM could also play all the creatures that the party fights like tactical savants who never provoke an AOO.die_kluge said:combat reflexes
While I have seen people take the latter, I've never, ever, ever seen it come up in a game. It just is a worthless choice for a feat.
Dude, what about as NPCs to use against the PCs? Don't just think of feats as used by PCs...Saeviomagy said:die hard and improved counterspell
Without reactive counterspell, improved counterspell is a waste of time, and even WITH it, it's merely USUALLY a waste of time. Unless you're in an all-human campaign, then 90% of your foes will use SLA's or SU's and not actual spells, so counterspelling in general is a terrible focus to have.
Rystil Arden said:Dude, what about as NPCs to use against the PCs? Don't just think of feats as used by PCs...
You mean like the Disciple of the Sevenfold Veil Prestige Class (because neither IC nor DotSV are actually totally lame for a PC, but both are great for NPCs)?Saeviomagy said:In that case it sucks EVEN MORE, because the DM can afford to create a specialised counterspeller (ie - someone with talents solely focussed on counterspelling), and his counterspeller will be higher level than you, and have more of his spells left for this one battle (you know, because you actually have to adventure, not just pop up to counterspell), so he basically negates your abilities for an entire battle. And that sucks really badly.
In short - if an NPC takes it, it's guaranteed to be a killer feat, but if a PC takes it, it will suck badly and be totally lame.