Round V is OVER


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die_kluge said:
combat reflexes

While I have seen people take the latter, I've never, ever, ever seen it come up in a game. It just is a worthless choice for a feat.
To add to the growing chorus: Combat Reflexes, like the ranger's favored enemy, requires the DM's co-operation in making it useful. A DM could choose never to send the ranger's favored enemy against the party. A DM could also play all the creatures that the party fights like tactical savants who never provoke an AOO.
 

die hard and improved counterspell

Without reactive counterspell, improved counterspell is a waste of time, and even WITH it, it's merely USUALLY a waste of time. Unless you're in an all-human campaign, then 90% of your foes will use SLA's or SU's and not actual spells, so counterspelling in general is a terrible focus to have.
 


Saeviomagy said:
die hard and improved counterspell

Without reactive counterspell, improved counterspell is a waste of time, and even WITH it, it's merely USUALLY a waste of time. Unless you're in an all-human campaign, then 90% of your foes will use SLA's or SU's and not actual spells, so counterspelling in general is a terrible focus to have.
Dude, what about as NPCs to use against the PCs? Don't just think of feats as used by PCs...
 

Rystil Arden said:
Dude, what about as NPCs to use against the PCs? Don't just think of feats as used by PCs...

In that case it sucks EVEN MORE, because the DM can afford to create a specialised counterspeller (ie - someone with talents solely focussed on counterspelling), and his counterspeller will be higher level than you, and have more of his spells left for this one battle (you know, because you actually have to adventure, not just pop up to counterspell), so he basically negates your abilities for an entire battle. And that sucks really badly. And he doesn't actually DO anything all combat EXCEPT negate your abilities.

So you end up with a boring NPC, a frustrating battle, and a feat that is far more useful to an NPC than a PC and usually doesn't work (because you have to be readying a counterspell action AND have a higher level spell of the appropriate school prepared).
 

Saeviomagy said:
In that case it sucks EVEN MORE, because the DM can afford to create a specialised counterspeller (ie - someone with talents solely focussed on counterspelling), and his counterspeller will be higher level than you, and have more of his spells left for this one battle (you know, because you actually have to adventure, not just pop up to counterspell), so he basically negates your abilities for an entire battle. And that sucks really badly.

In short - if an NPC takes it, it's guaranteed to be a killer feat, but if a PC takes it, it will suck badly and be totally lame.
You mean like the Disciple of the Sevenfold Veil Prestige Class (because neither IC nor DotSV are actually totally lame for a PC, but both are great for NPCs)?
 

Improved Overrun and Widen Spell

Improved Overrun actually makes you less likely to succeed at getting by a foe on an over-run attempt (and, with the erratta, overrun is generally a worthless tactic anyway). It's a lose lose situation.

Widen Spell would actually be a good feat if the level increase were lower. At three levels for an extra 50% radius on area affect spells... utterly worthless. It's very rare that you need a larger area on spells anyway. The only uses I can see: wiping out entire armies with firestorm or sunburst aren't even possible under the core rules since they'd take epic spellslots.
 

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