Round V is OVER

TRAMPLE

and

RIDE - BY - ATTACK



...for a few reasons:

1) mounted combat rules are screwed up enough as is.

2) as written they are bloody useless

3) for the logical part: these feats are things that the ANIMAL should know, rather than the rider - you do have to train a horse to do certain things too.
 

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Improved Counterspell
Spell Mastery
Caster-only feats that casters don't take. Begone!

BTW I can't believe Rapid Shot is gone. I've never played an archer but I thought Rapid Shot and Manyshot were pretty darn important.
 

die_kluge said:

combat reflexes



While I have seen people take the latter, I've never, ever, ever seen it come up in a game. It just is a worthless choice for a feat.

for anyone with a reach attack, or any high dex fighter, this feat makes tons of sense. in fact, most of my fighting types will take this every time, rather than power attack or combat expertise.
 

Having already voted, I just wanted to speak up in defense of Combat Reflexes.

My 16-dex rogue/ranger/fighter earned a new feat. I debated heavily between Improved Initiative and Combat Reflexes and ended up rolling to decide, and took CR. Used it that session, then again the next session. Skip one session and I used it again. So I'd say I definitely got my money's worth out of it.
 

die_kluge said:
improved counterspell
combat reflexes



While I have seen people take the latter, I've never, ever, ever seen it come up in a game. It just is a worthless choice for a feat. And I've only ever seen counterspelling done a few times, and that was because I did it. :)

Are you serious?

I, like others who've already partially disbelieved you, think that Combat Reflexes is a very good feat. Almost one of the best, assuming you have a decent dex. Sure, I wouldn't bother to get it if my dex was only 12... but with almost anything higher than that (well, 14 or higher) it's pretty good.

I don't think I've ever played a game where that feat HASN'T been used.
 

Diehard and Spell Mastery

Diehard only keeps you standing so that iterative/multiple attacks can kill you instead of knocking you out.

Spell Mastery really only comes into play in the rare campaign where the GM messes with you spellbook.
 


Shield Proficiency
Martial Weapon Proficiency

I'm with GlassJaw on these two feats. It's like the Heavy Weapon Prof. feat. Just take a level of fighter, get these two feats as class abilities, and get another feat. Why would you not just take a Fighter level instead?
 

Heighten Spell and Widen Spell

I vote out Heighten Spell and Widen Spell

I'm resuming my anti-metamagic campaign. I vote Heighten Spell because, on further reflection, I have decided it's the lamest of all the lame metamagic feats. I mean, waste a feat for the privilege of being able to use a higher spell slot than you need? For my second choice I went with Widen Spell because I see it's already gotten two votes this round, so it's the leading candidate among the metamagic feats to actually be eliminated! After it goes, we can clean up the rest of them, one at a time.

BTW, I'm not really against metamagic in principle, just don't like its implementation.
 
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SHIELD PROFICIENCY & HEIGHTEN SPELL

Shield proficiency because no one has ever taken this, just get masterwork or mithral.
Heighten spell, others have said it this should be automatic if you memorize something in a higher slot it should have a higher DC no feat required.
 

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