Round Vi Is Over


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Two-Weapon Defense

Two-Weapon Defense

Why settle for a +1 shield bonus to AC when you can use Improved Shield Bash with a magic spiked shield?

My pick to win: Improved Initiative - simple, elegant, and works great with any class.
 

So, everyone rushes to boot off, en masse, the feats that give a combined +4 to skills, but you think a mere +3 is going to stay to the very end? Curious!

I forgot that it gave +3, because IMC it gives +4, but regardless, it's still a great way to spend a feat slot. You can use it to get impressive results on skills you specialize in (Bards with 30+ Perform rolls! Rogues with 30+ Sneak rolls!), and you can also use it to shore up something you're typically not too impressive with (that ugly fighter who wants to try to fient suddenly stands a chance he didn't before), or that circumstances make difficult ("that heavily clad knight sure can tumble better than I would've expected!") It's a great way to add some dimension to the character, and is quite useful once you figure out which rolls are going to be made most often in the campaign (such as Detect rolls to see and hear things approaching, or whatever). +3 is a *big* bonus, and if your characters are making a lot of skill checks (of any kind) it's really useful to have.

Sure, Power Attack is nice, but not everyone can use it. When was the last time you saw a Wizard with Power Attack? Weapon focus is more useful! But from Wizard to Barbarian to Rogue to Cleric, all can benefit from Skill Focus, and can benefit greatly from it.

If the +2/+2 feats applied to ANY two selected skills, or the +2 to Save feats applied to ANY selected save, I'd give them about the same running.

In my mind, Skill Focus is the single most useful feat out there. Others have their uses, but they are either pretty niche (e.g.: only a certain character type can benefit from it). Everyone loves a +3 bonus, though.
 

two weapon defense
Like others have said before - a +1 shield bonus sucks, especially when you could take a feat that would let you use a proper shield.

My tip to win: power attack
 

I'd like to see Manyshot gone: it broke up my group, slept with my wife, and killed everyone I loved.

Power Attack is my guess to win, but Cleave is a contender.
 

Rystil Arden said:
I'm waiting. Not a single person has voted off something that truly deserves my vote yet, except *maybe* Improved Bull Rush, and I'd rather not just vote for something and waste my vote. I'll vote for Improved Bull Rush if nobody votes for something that's actually awful (although thankfully, in between the good feats we've voted off, most of the awful ones are already gone)

Ahh, tactical play. Excellent. :)
 


Stunning Fist [general]

Bye Bye STUNNING FIST [GENERAL]...




While Power Attack may seem a strong contender, I wouldn't rule out Point Blank Shot as a possible winner...
 


Combat Reflexes must go.
This is the feat that consistant requires minitures on the table.
Now I like minis, but somethimes it is nice to be able to run an
session with combat that doesn't require a battle mat and the
additional time for drawing maps and such.

to win? Power Attack seems a good choice at this point
 

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