Zappo said:Combat Expertise. Just never seen it used.
And my PC took that one, too... What's it the pre-requisite for? Improved Disarm?
Zappo said:Combat Expertise. Just never seen it used.
And Improved Feint, and Improved Trip, and...Not to mention how incredibly useful it is for playing defensivelySteverooo said:And my PC took that one, too... What's it the pre-requisite for? Improved Disarm?
A fighter who wins initiative can also delay until someone charges him, and he won't be flat-footed for the initial charge.Victim said:Eh. Winning initiative is only a minor benefit for most characters. In some cases, it's better for fighters to actually lose initiative so they get full attacks on the people who charged them.
Roman said:Just a question - why is Improved Familiar on the list of feats - I cannot find it in the PHB, so it surely is not a core feat.
Steverooo said:Hardly! My Ranger took it, at third level. This, with a good STR & BAB, and a strongbow work really well alongside TWF. Even "disarmed", he is a threat... 4-6 HP from 3+ attacks/round? Always threatens squares within 5'? The ability to do normal blunt or non-lethal damage (and, if a Rogue, the ability to do non-lethal Sneak Attack damage, too!)
Hardly a Feat for "Monks, only"! Add in Weapon Finesse and a high DEX, and it gets even worse! (You can't take all unarmed strikes away, without Trap the Soul!)![]()