Destil
Explorer
There arn't a lot of energy arrows in the PH (2), and the revision focuses on rays (Meteror Swarm may now classify as one, though who knows what the deal is with the new transmutation Fire Arrow). So here's my attempt to make a few more:
FIREBOLT
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 action
Range: Medium (100 ft + 10 ft / level)
Effect: One bolt of flame
Duration: Instantaneous
Saving Throw: Reflex Partial
Spell Resistance: Yes
A smoldering sphere of ash flares forward from your hand to a target, impacting with a violent explosive wave of heat. If you hit with a ranged touch attack (energy missile) it deals 1d6 fire damage / level (maximum 15d6). In addition if the target fails a reflex save they are knocked prone by the force of the impact.
Material Component: A pinch of ash.
VOTEL’S FROST ARROW
Conjuration (Creation) [Cold]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft. / 2 levels)
Effect: A three foot long arrow of ice
Duration: Intentions
Saving Throw: None
Spell Resistance: Yes
Votel’s frost arrow creates a long arrow of ice that shoots from your to a target of your choice. If you hit with a ranged touch attack it deals 1d8 piercing damage + 1 cold damage / level (max +10). The arrow is an energy missile and has a 19-20 critical threat range.
Material component: A silver needle.
BALL LIGHTNING
Evocation [Electricity]
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 Action
Range: Medium (100 ft. + 10 ft. / level)
Effect: Four globes of unnatural lighting
Duration: 1 round / level (D) or until used
Saving Throw: Fortitude Partial
Spell Resistance: Yes
This spell produces four globes of unnatural glowing purple-blue electricity that slowly circle your body, each about two feet in diameter. These remain at a distance from you, occupying your threatened area. If any creature enters a area occupied by the globes arcs of electric energy discharge between the them dealing them 5d6 electrical damage. On your next action if they are still within an area occupied by the gloves take 5d6 electrical damage and must make a fortitude save, on a failure they are stunned for one round. The damage is considered continual damage (for concentration checks).
You can also point at a creature within range and speak a word of command to cause the globes to dance towards it in a whirling storm of electrical arcs (a standard action). This deals 1d6 electrical damage / level (max 15d6) on a successful ranged touch attack (energy missile), and the creature struck must also make a fortitude save or be stunned for 1d4 rounds. If you miss, the globes occupy a space directly behind the creature for the rest of the round, then circle back and return to protect you after your action on the following round. The spell ends when you successfully hit a target.
Edit: Cleaned up ball lightning more, was causing some confusion. Also added ranged touch attack in two places for clarity.
FIREBOLT
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 action
Range: Medium (100 ft + 10 ft / level)
Effect: One bolt of flame
Duration: Instantaneous
Saving Throw: Reflex Partial
Spell Resistance: Yes
A smoldering sphere of ash flares forward from your hand to a target, impacting with a violent explosive wave of heat. If you hit with a ranged touch attack (energy missile) it deals 1d6 fire damage / level (maximum 15d6). In addition if the target fails a reflex save they are knocked prone by the force of the impact.
Material Component: A pinch of ash.
VOTEL’S FROST ARROW
Conjuration (Creation) [Cold]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft. / 2 levels)
Effect: A three foot long arrow of ice
Duration: Intentions
Saving Throw: None
Spell Resistance: Yes
Votel’s frost arrow creates a long arrow of ice that shoots from your to a target of your choice. If you hit with a ranged touch attack it deals 1d8 piercing damage + 1 cold damage / level (max +10). The arrow is an energy missile and has a 19-20 critical threat range.
Material component: A silver needle.
BALL LIGHTNING
Evocation [Electricity]
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 Action
Range: Medium (100 ft. + 10 ft. / level)
Effect: Four globes of unnatural lighting
Duration: 1 round / level (D) or until used
Saving Throw: Fortitude Partial
Spell Resistance: Yes
This spell produces four globes of unnatural glowing purple-blue electricity that slowly circle your body, each about two feet in diameter. These remain at a distance from you, occupying your threatened area. If any creature enters a area occupied by the globes arcs of electric energy discharge between the them dealing them 5d6 electrical damage. On your next action if they are still within an area occupied by the gloves take 5d6 electrical damage and must make a fortitude save, on a failure they are stunned for one round. The damage is considered continual damage (for concentration checks).
You can also point at a creature within range and speak a word of command to cause the globes to dance towards it in a whirling storm of electrical arcs (a standard action). This deals 1d6 electrical damage / level (max 15d6) on a successful ranged touch attack (energy missile), and the creature struck must also make a fortitude save or be stunned for 1d4 rounds. If you miss, the globes occupy a space directly behind the creature for the rest of the round, then circle back and return to protect you after your action on the following round. The spell ends when you successfully hit a target.
Edit: Cleaned up ball lightning more, was causing some confusion. Also added ranged touch attack in two places for clarity.
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