SylverFlame said:I too must now throw in with the anti-balance people. However, I wish to qualify it. I feel each class and prestige class (at least the ones in your own games) should be equally playable. No point in cutting the legs out from under anyone.
Now then, where I agree is easily summed up this way. A 20th level mage will almost ALWAYS blow a 20th level warrior to kingdom come. You have a mage who controls god-like power, and a guy (or girl) with a piece of steel. Hmm, money on person in robes and stinky stuff in hand.
Handy hint. A 20th level mage will indeed blow away a 20th level warrior who has nothing more than a piece of steel in hand. This is just as true of 3E as it has always been.
Second handy hint. The 760,000 gp of magic bling that 20th level characters get is there for a reason. If you disagree with that reason, just remove the 760,000 gp of magic bling.
Third handy hint. At 20th level, there is no reason to believe that the same tropes that sustain play at low levels still apply. The warrior with nothing but a mundane sword and sheer stubbornness is a low-level and low-power trope, and asking such a character to pull their weight at 20th level is ridiculous. 20th level play requires a readjustment of assumptions, to deal with how the new powers available change gameplay dramatically.
Not that it's hard to find examples in fiction of supernaturally competent warriors. Hercules is the canonical example of the warrior who can do deeds even the gods find impressive. From Celtic mythology there's Cuchulain and lots of others; Slaine is a modern take on this tradition. In Chinese wuxia stories you have swordsmen who can fly and do all sorts of funky powers (the Jedi in Eps 1 and 2 are loosely based on this).
This is how DnD has always been.
Yes, Elmunchkin's paradise. Getting out of the shadow of Gygaxmania is the best thing that 3E ever did.
If the warrior were equal with a mage in a one on one fight, than why take the mage?
You're the one who seems to think that other factors besides balance are more important to the game. Why don't you tell me? Surely if the relative parity of classes was truly unimportant to you, then you'd have plenty of reasons to play a mage, regardless of how well they do in a fight with others. Or by "balance is unimportant", do you really mean that IMbalance is important, ie you're pissed that your overpowered mage actually has some competition now?
The warrior can do it's schtick day in day out, no hassle. A mage has a limited number of spells. Does that fact lineup with balance: no. See, the whole balance thing breaks down. Even more fun.
Have you played any 20th level 3E?
Ugh, I shouldn't have started writing this. Just ignore me.
Okay.
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