RPG Evolution - D&D Tactics: Hikes

I go on a lot of Boy Scout hikes. If I were in an adventuring party in a fantasy world, I'd never make it.

I go on a lot of Boy Scout hikes. If I were in an adventuring party in a fantasy world, I'd never make it.

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Picture courtesy of Pixabay.

Our hikes average anywhere from a half hour to several hours, depending on the terrain and season. We have one Scoutmaster who could easily qualify as a ranger, but for the rest of us, real life challenges make it clear that out-of-shape wizards are going to be in trouble if they have to walk to their next destination.

Weather Matters​

For obvious reasons, walking in the snow can be tough. We avoid hiking in winter, but we have hiked in Spring and Fall through rocky terrain. The toughest terrain we've encountered if after a recent rain with leaves on the ground. The combination makes it difficult to see a clear path (if there even is one). We've gotten lost in places we've hiked previously just because leaves covered everything. Wet leaves also make the ground slippery. More than one Scout has plunged their foot into an unseen puddle or slipped on a rock.

Adventurers in this sort of terrain will likely have challenges tracking, finding a path, and even just moving through it. This is one of the reasons I started using a walking stick, if only to test how to proceed. Characters familiar with the outdoors (barbarians, druids, ranger) will have an easier time of it than those who are unaccustomed to being outside the confines of their hometown.

Hikes Are Exhausting​

When the weather's nice, I try to walk every day in my neighborhood and when it's not I run on my treadmill. In both cases, the terrain is flat enough that I can turn off my brain. Not so when hiking, which requires constant vigilance as you determine your next step, avoid blundering into branches, and try to spot the path forward.

In unfamiliar terrain, a hike is not merely something you do while you do something else. Characters who want to perform most skills in difficult terrain will find it nearly impossible. Except maybe for singing, so the bards have something to do (the Scouts won't let me though for good reason).

Natural Hazards​

The outdoors can be beautiful but it isn't ordered to make life easier for anyone to pass through it. Woods are filled with dead branches and fallen trees that will have to be circumnavigated. The aforementioned leaves make everything slippery and conceal holes that can trip you up. And there is wildlife that can react poorly to intrusions -- my son was stung by a hornet just walking up rocky steps near a castle.

Characters who are uncoordinated or unaccustomed to traveling outdoors may well take damage just by trying to make their way, or end up exhausted in the process.

Leave No Trace​

In Scouts, we encourage the philosophy of "leave not trace," which means you leave the terrain how it was when you arrived. That means no picking up sticks or feathers or rocks to take with you. It also means essentially covering your tracks.

Cityfolk unaccustomed to the outdoors may be surprised how visible their blundering is to beasts and trackers. When cover your tracks, getting the wizard to stop leaving crumbs behind is as important as leaving fewer footprints.

Avoiding the Long Hike​

The modern solution to these challenges is to just take a car or walk on a paved road. In fantasy campaigns, there are rarely equivalents, but magic provides some solutions.

Find the path eliminates a lot of the guesswork of trying to find the easiest route through rough terrain (a bit like spotting trail markers even when there are none). And freedom of movement is like walking on a flat road. But the most magically economical solution is probably the fly spell. Flying over a forest is a significant advantage, and species with natural flight can get places much faster than their grounded companions.

Your Turn: How has your real life hiking experience influenced traveled in your games?
 

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Michael Tresca

Michael Tresca

Mad_Jack

Legend
Where I grew up, there were places so covered with leatherwood scrub that 1 mile in a day was not unheard of.

Here in Connecticut, particularly the eastern side of the state, it's all rough terrain once you get off the roads - you're either going up or down, the only thing that changes is the gradient... When the continents were still forming, part of Africa crashed into us and crumpled the eastern side of the state like the front end of a car that kissed a bridge, lol. Add in an ice age's worth of glacial wanderings, and there aren't a hell of a lot of flat spots around. Nothing but small hills and gorges all covered in big rocks. Any road that predates the US Highway system doesn't run anything close to straight.

It'd be an interesting thought experiment to march a Roman legion through this area and see how well they manage...
 

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MGibster

Legend
I have conversations every few weeks from players who walk 20+miles a day when hiking (on formed, benched trails) who think their characters can do the same in untracked wilderness. I get it that adventurers are probably fitter than us modern folks, but modern tracks make an immense difference
As players, we also tend to treat maps as if every route we select will have a suitable trail for us. i.e. We'll look at a map and make a beeline through the forest from point A to point B often ignoring that there's already a perfectly good road on the map going to our destination.
 

Thomas Shey

Legend
As players, we also tend to treat maps as if every route we select will have a suitable trail for us. i.e. We'll look at a map and make a beeline through the forest from point A to point B often ignoring that there's already a perfectly good road on the map going to our destination.

Well, it sometimes doesn't help that a lot of outdoor maps in games are very lax showing roads or paths below a certain scale.
 

Voadam

Legend
Your Turn: How has your real life hiking experience influenced traveled in your games?
Mostly the other way around. I was in scouts too and hiked and camped a lot, and I still regularly go running or hiking on trails in the woods. It is very D&D evocative and gets me in the mood to play, but I think it has little impact on my DMing.

Maybe I was a bit more evocative with descriptions in my Wildwood wilderness adventure themed game.

I liked the 5e travel rules from Adventures in Middle Earth, and implemented them in a gothic horror game to show that travelling was dark and challenging and that most people stuck to the comparative safety of settlements even when there were things like coach roads.
 

Vincent55

Adventurer
exploration and wilderness travel is one of the areas that a druid and ranger would shine at, to travel like that almost required one in the group otherwise you ended up hopelessly lost or somewhere you didn't want to be. This also meant finding food and water and herbalism for poultices and other medicinal cures and remedies. druids could talk to the local creatures and find out what dangers were where predict storms and find shelter as well. all of this added to the adventures back then, but now well its all just tossed to the side to get to the adventure and do it and then on to the next, never was about the destination completely was about the journey as well.

This mind you meant the DM had to take into account all the druid and rangers stuff, but as i have stated before streamlining and combining skills has killed much of the complexity and fun of the game.
 

Stormdale

Explorer
100% agee Vincent55. IMO overland travel rules are pathetic in 5e and this edition has taken this aspect of the game away from both in the wilderness and dungeon. Been playing 40 years and this edition handwaves what can be a fun part of the game. Ranger +goodberry + baseline overnight healing rules= no need to worry. AIME tried to fix this with their journey rules but baseline 5e is terrible at this aspect of the game.

However to make journeys interesting I try to use the 5 room dungeon model to add 5 interesting elements to overland travel and make them a tad more interesting part of the adventure.

Stormdale
 

Mostly, it colours my in-game descriptions. When I'm hiking, my mind wanders and I, often, think, "Man, this would be a cool locale for a goblin ambush."

I think, for the most part, DMs don't use terrain enough to make 'outback' travel as interesting as it could be.
Definitely this. When I am hiking, be it a five-day hike or an hour jaunt, I always at least have one RPG scene pop in my head. I think wider trails, as roads, make most adventuring imaginable. Trails, especially ones that cut through a steep mountain path (aka - all Appalachian trails ;) ) should require some endurance rolls; whereas, trails in the Rocky's are so switch-backed, they present the (anyone above you sees you coming for a mile or more or other negatives.

I can say this too about hikes and playing D&D: there are quite a few players that do not understand why they can't go "off trail." Such as the ranger that says, "I follow the group, but 200' off-trail, hiding." There are soooooo many environments that this is impossible: swamps, bogs, estuaries, mountains, tropical, sub-tropical, temperate rain forest, etc... It always baffles me when I tell a player that it is impossible, or at best, they will make one mile an hour, and they look baffled. I know it's real-world experience versus not having experienced something like this, but I feel everyone at least has been on a day hike where they've experienced this type of terrain.
 

MGibster

Legend
I can say this too about hikes and playing D&D: there are quite a few players that do not understand why they can't go "off trail." Such as the ranger that says, "I follow the group, but 200' off-trail, hiding." There are soooooo many environments that this is impossible: swamps, bogs, estuaries, mountains, tropical, sub-tropical, temperate rain forest, etc... It always baffles me when I tell a player that it is impossible, or at best, they will make one mile an hour, and they look baffled. I know it's real-world experience versus not having experienced something like this, but I feel everyone at least has been on a day hike where they've experienced this type of terrain.
Yeah, at many of the trails I hike regularly here in Arkansas, if you're 66 yards away from me we're probably not within sight of one another. Or, at best, you get fleeting glances of me from time-to-time through heavy foliage or while I'm ascending a hill or something. And if you're traveling off the trail, you're in difficult terrain. There's a reason we're all following the trail (besides being in a state park and being required to stick to the trail).
 

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