RPG Evolution: D&D's Missing Archetypes

Dungeons & Dragons' classes have expanded to include popular tropes from fantasy fiction. Now D&D itself is influencing what archetypes appear in fiction. There's still a few missing.

Dungeons & Dragons' classes have expanded to include popular tropes from fantasy fiction. Now D&D itself is influencing what archetypes appear in fiction. There's still a few missing.

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Picture courtesy of Pixabay

This thought experiment is rooted in the idea that classes need to be in the Players Handbook to be deemed official. This article specifically addresses popular fantasy characters that don't seem to easily fit into one of the existing classes.

Of the original classes, the fighter and wizard find their inspiration in literature and history. Of those with historical roots, bards and druids were inspired by Celtic history (the bard was originally much less a musician and much more a multi-class fighter/thief/druid) and paladins from chansons de geste (and specifically the fantasy fiction, Three Hearts and Three Lions). Speaking of fiction, many of the classes were inspired by the popular fiction at the time: the wizard and rogue were patterned after Jack Vance's Dying Earth series, clerics were inspired by Dracula's vampire-hunting Van Helsing (more likely the Hammer films than the original novel), rangers after Aragorn from J.R.R. Tolkien's Lord of the Rings series, barbarians after R.E. Howard's Conan series, and monks from the Destroyer series featuring Remo Williams.

After their debut, many classes were largely refined. Bards became a full class, clerics became more religious, and monks diversified to represent more martial arts. But the sorcerer and warlock are more recent, filling niches that better represented other spellcasting sources. Wizards were very much a Vancian-inspiration, so sorcerers filled the many other spellcasting archetypes in literature in video games. Warlocks were the second antihero after rogues with some dubious magical origins that made them different from sorcerers and wizards, a caster more inspired by cultists and witches than magical formulae and raw willpower.

The archetypes below are the next evolution of these ideas, inspired by new media that has debuted since and roles that aren't quite being filled by existing classes. That said, variants of all these exist in some form, but not as a core class. Almost every character archetype can be recreated by tinkering with the rules, be it via third party supplements or homebrew. But at some point an invisible line is crossed where players expect to be able to play the character they see in other media. If fantasy games, movies, and books are any indication, here's three archetypes that might be on the path to becoming core classes in D&D's future.

Artificer​

The rise of steampunk-style characters has been propagated by video games that regularly included magical tech in their settings. That in turn has created its own media offshoots, like Wakfu (based on the titular Massive Multiplayer Online Role-Playing Game) and Arcane (based on the online battle arena game League of Legends). And of course, anime is a major influence, which was regularly mixing fantasy and technology going as far back as the works of Studio Ghibli with Castle in the Sky.

The artificer originally appeared as a specialist wizard in Advanced Dungeons & Dragons Player's Option: Spells & Magic, only to reach prominence in Third Edition with the Eberron Campaign Setting. It was an official base class in Fourth Edition's Eberron's Player's Guide. The artificer has since shown up Eberron: Rising from the Last War and Tasha's Cauldron of Everything, but it's not part of the core classes in the Player's Handbook.

The reason for that may be that artificers have built-in assumptions about the campaign universe that requires some "magitech" inclusion by the dungeon master, and not everyone may be comfortable with that default assumption. That said, clerics assume a divine connection to deities, barbarians assume a culture of raging primal warriors, and warlocks assume a (somewhat sinister) connection to other beings willing to exchange magic for power. It's not that big of a stretch to include artificer in the core rules and it may well be included in future editions.

Witcher​

The Witcher was originally a book series, which in turn inspired a video game franchise, which in turn created a Netflix series. Watching The Witcher series feels a lot like watching someone's Dungeons & Dragons campaign, and that's no accident. Witchers have a lot in common with rangers and in the original setting where they originated, may well have been inspired by them. But origins aside, the ranger has always been something of an uneasy fit for a witcher.

That's at least due in part to the revisions to the core ranger class itself. Xanathar's Guide introduced a proper monster slayer archetype that fits the witcher mold. And of course there's the Bloodhunter class created by Critical Role's Matt Mercer in The Explorer's Guide to Wildemount.

Gunslinger​

Critical Role is so popular that it's begun to influence the game that inspired it, so it's perhaps not a surprise that another of Mercer's creations, the gunslinger, fills a missing archetype. Like the artificer, the gunslinger presupposes a level of technology that is not currently the default in D&D. But also like artificers, gunslingers are everywhere, including in Vox Machina.

In the cartoon, Percival de Rolo is infernally-inspired by the demon Orthax to create firearms, justifying their inclusion in a fantasy setting that didn't initially have firearms at all. Since his debut, Percival is now considered the inventor of these kinds of weapons, which just goes to show how a determined DM can make the archetype's inclusion work in their campaign.

Will They Ever Become Official?​

Pathfinder, with its massive array of character options, is a good guidepost for the future of D&D. All of the above archetypes are covered as base classes, although they're not (currently) part of Pathfinder's core rules either.

Of the three classes, the artificer has steadfastly appeared in each edition, and with each debut a little less attached to the campaign roots of Eberron. Its inclusion in Tasha's completed that journey, so it seems likely that the next logical step is to include artificers in the core rules. If that happens, it's not hard to see a gunslinger being an option, either as a fighter or ranger archetype. And the Witcher-inspired class is likely not far behind, benefiting from a subclass in Xanathar's Guide (the Monster Slayer) and Mercer's own Bloodhunter class.

Your Turn: There are surely archetypes that are popular in fantasy-related media that don't fit any of the current classes. What did I miss?
 

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Michael Tresca

Michael Tresca


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Torquar

Explorer
The swordmage has been mentioned, someone who properly intergrates and synergies magic and melee into a single style, not just ‘im a fighter with a small handful of spells’ or ‘warlock who has a single magic blade but is 95% a regular caster’.
A proper stealth magic user, who uses magic to supplement their sneaking, blink/invisibility, illusions, darkness/fog cloud, charm/mind control.
Don't Bladesinger Wizard and Arcane Trickster Rogue cover these?
 

James Gasik

We don't talk about Pun-Pun
Supporter
Or even Eldritch Knight. I think the issue here is, the Bladesinger and the EK don't blend magic and swordplay right away, and there's still design space for delivering magic through an attack, like how Shocking Grasp worked in AD&D.
 

talien

Community Supporter
Something I feel is unfortunate for the ranger(and while i love it this is a problem) is that it overlaps into several distinct archetypes but does none of them very well, the dedicated archer/ranged weapons user, the beastmaster, the herbalist/potionmaker/chemist nonmagical healer+buffer, the monster slayer, the explorer, all would be fine archetypes by themselves but because the ranger has one foot in the door of all of them it doesn’t feel justified making a new class so similar to something we already have
You hit on what I think the problem is, which is that in theory the ranger covers all these archetypes, but in practice doesn't cover any of them well enough. Which is why the Witcher feels like a new idea but really isn't, just an arcane-focused monster hunter. Ranger COULD be that, but isn't, due to its nature bias.
 

overgeeked

B/X Known World
This thought experiment is rooted in the idea that classes need to be in the Players Handbook to be deemed official.
That’s a rather bad place to start. As evidenced by the fact that most of your OP is about “missing” archetypes that are already classes and subclasses in other books.

I think 4E had the best approach of making role and power source explicit and filling in the blanks over time. Defender, leader, striker (melee or ranged), and controller. Primal, martial, divine, psionic, etc. You can easily see where the gaps are and fill them in. Things like the warlord, swordmage, swarm druid, and a few others are nearly constantly asked for. Despite there being now what 3 official versions of the sword-wielding magic-user…fans still want a proper swordmage.

The only glaring gap is technology, which is such a table-based thing that it’s almost a waste of resources to focus on that more than they already have. Reskinning the artificer and subclasses will get you most tech-based fantasy tropes.
 

I would prefer fewer archetypes. Don’t care for the Warlock or Sorcerer really. I loved the original Bard that was part fighter/thief/Druid.

I would like to see a light fighter of some sort. Nothing really mimics a pirate/swashbuckler/duelist very well. Current swashbuckler really misses the mark for me.
 

James Gasik

We don't talk about Pun-Pun
Supporter
The only problem is, "light fighter" who isn't a Rogue is going to have to have some roundabout way to give them AC without heavier armor. Which devalues armor using classes when anyone can get competitive AC.

Otherwise they risk making another glass cannon that goes down the instant they annoy a major threat. And dear God, please let it not be anything like the Pathfinder Swashbuckler, where it feels like you get 4 new special abilities every off level.
 

The only problem is, "light fighter" who isn't a Rogue is going to have to have some roundabout way to give them AC without heavier armor. Which devalues armor using classes when anyone can get competitive AC.

Otherwise they risk making another glass cannon that goes down the instant they annoy a major threat. And dear God, please let it not be anything like the Pathfinder Swashbuckler, where it feels like you get 4 new special abilities every off level.
I hear you. But the current Swashbuckler doesn’t feel right. They are supposed to be an expert swordsmen which is not really reflected as it is.
 

James Gasik

We don't talk about Pun-Pun
Supporter
Well that's a 5e issue overall. Everyone is an expert swordsman. Everyone's attack bonus scales the same, so all you really need is proficiency. And some way to either do extra damage (Rogue) or make more attacks (just about everyone who wants it).
 

CreamCloud0

One day, I hope to actually play DnD.
Don't Bladesinger Wizard and Arcane Trickster Rogue cover these?
I haven’t seen the bladesinger subclass so I can’t say precisely if it fits a swordmage concept but seeing as it’s a wizard subclass rather than specifically built for it I doubt that it is a proper manifestation of the concept, probably the closest class that actually comes close to being a swordmage is the paladin with their smite spells but they don’t really hit the conceptual nail on the head.

Arcane trickster is vaguely the right concept for ‘stealth mage’ as what I mean but IMO it’s kinda half baked, again it’s a subclass giving it limited design space to be what it’s actually trying to do, you could throw a splash of shadow mage in there too
 

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