RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca


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Chaosmancer

Legend
You seemed to think Hobbits were 4th, where they're in fact lower.

That was because you said they were "about on par" with the others, so I figured you meant they were about equal, and gave the benefit of the doubt to increase their standing.

Well, then, guess that means you're stuck with using data from people like me, who do. :)

Considering your table is far from the norm, that doesn't seem to hold as much weight as you think it does.

At least it gives me something to back up the anecdotes: when I say "in my experience x-y-z has been the case" regarding what's been played in terms of species and-or class, I can prove it. I've also got up to date numbers around character deaths, level losses, sessions played, and adventures per character for every character; and some five-years-old data on starting stats vs career length from a large sample (over 100 characters, maybe 150, I forget now).

Sure, but the thing is I don't play the game to record all this data. I don't keep campaign notes that track that this is the third time I've seen someone play an orc barbarian, because I don't care.

The people who do care, like WoTC, have the data they need from other sources, they aren't going to poll me to see which characters were played eight years ago.

No accounting for taste, I suppose.

No accounting for politeness either, I suppose.
 

Chaosmancer

Legend
On the subject of Gnome characters, here's a fun pic I found on Facebook (A Gnome Cleric from Critical Role, I believe. I don't really watch the show.)

View attachment 265810

Yep that is Pike from during the Battle of Whitestone. Awesome moment.

The Animated version is real cool too.



(There is a lot of context here that is missing. For example, the reason she is astral projecting via the power of her Goddess in "reality" is that Ashley was away recording and skyped in, so she was "astral projecting" since her character had been left behind due to her not being able to make it for a while.

The rest is just flavor)
 

Chaosmancer

Legend
It isn't about killing people. Why do people think it is all about murder? We keep telling you it isn't, but you keep insisting it must be all about murder and killing and pillaging and war.

Here's the thing about that video, it just shows a small group of people pulling a wagon. You know who else did that?

1667671164760.png


The American Pioneers.

So, do pioneers deserve to be in fantasy? Of course, just like soldiers deserve to be in fantasy and doctors deserve to be in fantasy and priests deserve to be in fantasy and scholars deserve to be in fantasy and on and on and on the list of professions goes.

But show that video to someone who doesn't know what it is showing, and their first question is going to be "who is that giant?" not "who are those fantastical little people?". Because the giant man looking like he is covered in swamp moss looks more fantastical than the people in farmers clothes with hay stuck in their hair.
 

Micah Sweet

Level Up & OSR Enthusiast
It isn't about killing people. Why do people think it is all about murder? We keep telling you it isn't, but you keep insisting it must be all about murder and killing and pillaging and war.

Here's the thing about that video, it just shows a small group of people pulling a wagon. You know who else did that?

View attachment 265836

The American Pioneers.

So, do pioneers deserve to be in fantasy? Of course, just like soldiers deserve to be in fantasy and doctors deserve to be in fantasy and priests deserve to be in fantasy and scholars deserve to be in fantasy and on and on and on the list of professions goes.

But show that video to someone who doesn't know what it is showing, and their first question is going to be "who is that giant?" not "who are those fantastical little people?". Because the giant man looking like he is covered in swamp moss looks more fantastical than the people in farmers clothes with hay stuck in their hair.
I wish doctors were allowed to be in D&D. Magical healing really guts the concept, and I would vastly prefer a doctor to a cleric, druid or bard for any sci-fi or science fantasy-based games.
 

Cadence

Legend
Supporter
I wish doctors were allowed to be in D&D. Magical healing really guts the concept, and I would vastly prefer a doctor to a cleric, druid or bard for any sci-fi or science fantasy-based games.

It would certainly encourage folks to make up lots of characters to have in reserve as they waited to see if their character died of infection or not during their weeks long recovery.
 

Oofta

Legend
It isn't about killing people. Why do people think it is all about murder? We keep telling you it isn't, but you keep insisting it must be all about murder and killing and pillaging and war.

Here's the thing about that video, it just shows a small group of people pulling a wagon. You know who else did that?

View attachment 265836

The American Pioneers.

So, do pioneers deserve to be in fantasy? Of course, just like soldiers deserve to be in fantasy and doctors deserve to be in fantasy and priests deserve to be in fantasy and scholars deserve to be in fantasy and on and on and on the list of professions goes.

But show that video to someone who doesn't know what it is showing, and their first question is going to be "who is that giant?" not "who are those fantastical little people?". Because the giant man looking like he is covered in swamp moss looks more fantastical than the people in farmers clothes with hay stuck in their hair.

Except every single playable race does something people do or have done. There's some cosmetic differences thrown in, but never anything that makes much of a difference.

Which is why people are so confused and trying to find something, anything really, different about how halflings are somehow deficient but other races are not.
 



James Gasik

We don't talk about Pun-Pun
Supporter
It seems this thread has long since stopped being about halflings.
There's really not much to say. Some people want Hobbitses in the game. Some people don't. Some people want Halflings to be more than their origins, and some people don't care for them in any form.

Nobody's opinions are going to change, no matter how eloquently you explain your position, so naturally the debate circles around to "well, if you don't like Halflings, why do you like all/are you not hating on these other things that are way more problematic?"

Because there's really no point of debate; if you say "I hate Halflings and want them out of the PHB", that's not a discussion. All you can get are people who agree with you or not. Especially if your mind cannot be changed in the first place.

What did surprise me is how the thread died out, and came back to life months later spontaneously, only to repeat the same cycle.
 

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