> Guess you aren't familiar with squatters rights then?
I am, actually. I know that these things are legal in some countries.
For example, one does not want to buy vacation properties in some foreign countries, because someone else can move in when you're not there and say it's theirs, and get backed up by the courts. Other countries that with different real estate property rights get a lot of investment and tourism because of it. I think Brazil (strong squatter's rights) versus Costa Rica (strong property rights) are contrasting examples, though I'm not an expert in the field. Costa Rica, of course, has a booming tourist trade and all kinds of vacation condominiums owned by foreigners (and lots of locals who make a living providing related services, earning common area maintenance fees, etc.).
> Okay, I'll take your word for it that the hobby, in general, is in decline at the moment.
> Now, is there any evidence that piracy has anything to do with this?
I believe there is, but I realize that it cannot be the only cause (not by a long shot), there is no conclusive evidence as to the degree of piracy's influence. I discussed some limited and anecdotal evidence in an earlier post. Having said that, I think it is a fact of the landscape that has to be included in business strategies, including the basic strategy of whether or not RPGs are an area worth investing in and in what way (e.g., whether to invest in an especially piracy prone area like d20, versus an area where you can build a proprietary game with a greater sense of community/solidarity/loyalty among your fans). And I expect that as a feature of the landscape it will continue to grow.
All else being equal, I think it is wiser to invest in something that is not effectively subject to piracy than something that is.
-John Nephew
President, Atlas Games