RPG Illegal File Sharing Hurts the Hobby

I'm pondering the concept that pirating PDFs isn't stealing.

Let's assume you WERE going to buy the PDF. But you decided to steal it. The argument is, you're not taking anything AWAY from me. I have the same amount of money and inventory before and after the "theft". So is it theft?

Now if it wasn't a PDF, but a little knick-knack that I hand-carved, and you stole it off my cart, that'd be stealing.

If it were a book that I wrote and hand-bound myself, and you stole it off the shelf, now that'd be stealing. Let's presume my book making skills are crap, and the only thing of value in the book is the content itself. Because you physically stole one of my books, it's theft. But the only significant thing I actually lost is the content (because I do shoddy, cheap, and quick book binding).

How is this DIFFERENT than stealing a PDF of my book, which is essentially the same thing (the content)?

The point here is, in the old days, stuff was valuable because it was the physical thing itself that held value. A gun, and statue, etc. However, for a writer, the content is the thing that holds value, not the vehicle of transmission.

The basic premise of money is this, you give me money, and I'll give you a good or service. If you don't give me money you have to SUFFER the LACK of my good or service. I think this is where DannyAlcatraz says the pirate has stolen LOTS of $$$, because you didn't pay for it, you're supposed to be suffering. Since you aren't, you owe money.

All of this became complicated when ideas became valuable. Back in the old days, you simply paid somebody to move heavy things for you, or to build something for you. If you could do the task yourself, you could, if you wanted. As things got more complicated, you couldn't make things yourself, you needed specialists. Copy protection was built into the system (who here knows how to make a wagon (including the wheels)?). Now we've come to the point, where there's not really a physical thing, it's just the idea itself that is important.

The challenge is this. You could technically write your own Arcana Evolved. Or buy Monte's. Or steal a copy from Monte. However, like the wagon makers of old, if you don't BUY Monte's copy, then Monte won't be able to keep making more new things. And if Monte is a skilled craftsman of such works, then the only kind of product that will be in the market are the lower quality free ones, because creators of free products won't have the freetime and resources to dedicate to making a quality product.

Look at it this way, what if there were no copyright law or patent law? If you could get a copy of the content or concept, you are free to use it without paying the creator. Let's even assume that all creations are magically posted to www.freeideas.org (made up site name, don't bother...) for anybody to use.

Why should Monte put in any time writing?
Why should he put in time editting his work?
why should he put in time doing layout, instead of just putting his ideas on a forum as a post?

I write software for a living, so consider:
Why should I write any code?
Why should I invent anything?

The code I write is my value-add to my employer. It represents my unique solution to my employer's problems. I assert that my code is better than my competitors (other programmers or companies), as such, I should be granted more projects (and more money). If anybody could get my code, I or my employer would lose such advantage.

Furthermore, if my employer can just get FREE code, he has less use for me, and that decreases my value. This reciprocates, and pretty soon, you won't get much more free code except from hobbyists (who are NOT necessarily as good as I am).

This also applies to my ideas, many of which are patentable (I've got one in the queue right now at the USPTO). If others can take my ideas, then I can't get an advantage to get use it.

Ever wonder why guilds and unions exist? To protect their knowledge and lifestyle. To create a barrier to entry and elimination. To ensure the field survives. If you can take my work without paying me, then I can't sustain a living as a creator.

Ever wonder why all the jobs are leaving the US? Because we keep finding cheaper sources elsewhere. Piracy is simply the cheapest source around. The thing to remember, the people you are cutting out of the transaction are the ones who are hurt. This includes manufacturers, programmers, and RPG writers. Don't complain when all those people find a way to outsource or pirate your job and work, if you helped do it to them.

Janx
 

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JohnNephew said:
I'm not sure if you're accusing me of hypocrisy or speaking about d20 publishers in general.

There was a time when the big trend was for publishers to aggregate and republish big collections of existing OGC from many publishers. We did not do this. However, we could see the obvious benefits to those who did -- namely, being able to sell big, thick books without having to pay for any of the writing.

I should note that anything we (or anyone else) released as OGC can be reproduced freely, by anyone who follows the modest requirements of the OGL. Pirates, however, don't do that; they reproduce entire books, not just the OGC, and do not follow the OGL. As long as they followed the terms of the OGL, the people doing those aggregated works were doing nothing illegal nor unethical; they were doing something that anyone who understood the OGL expected would happen sooner or later.

It's a shout at the rpg industry - nothing personal.

Honestly, I'm not big on the self-righteous attitude of the smaller d20 publishers. Get yourself an acrobat distiller and huzzah, you're the next WotC. All hail "First-level spell press".

I understand that OGC is free to distribute and whatnot, but c'mon - you're selling another author's work.
 

XO said:
Is it feasible to run the same game w/o the PDFs? No! You can't SERIOUSLY be suggesting that I carry my bookcases over, are you ? A
Bookcases? No. But it is amusing when people talk about how they can't carry all their heavy books. Please. I ran RIFTS for several years, every weekend, at someone else's house. I carried 16 world books, 4 sourcebooks, 2 copies of the core book, HU2, NSS, and PFRPG. Not forgetting dice, clipboards, extra notepads, etc. Sometimes, I would include other books that I might need. I used an army duffel bag for it.
It can be done, it's not terribly difficult to do, and you get some exercise while doing it.
Maybe more people should game that way.
 

gamecat said:
I understand that OGC is free to distribute and whatnot, but c'mon - you're selling another author's work.
So you don't think that the OGL should exist at all? After all, the SRD/RSRD/MSRD is free for distribution for others to use/repackage.
 

I found the original article interesting, but there was one thing that rankled me.
The Linked Article said:
Copyright law is too restrictive, that 120 years figure you wrote up above was legislated in the U.S. because some very huge multinational corporations lobbied congress to do it. Copyright law is so restrictive now that it does not fulfill its original purpose of fostering creative expression and other useful work. We’re supposed to learn from public domain works so we can make our own literal works in the future, but who is going to care about an RPG book 120 years after it’s been written? These are all excellent arguments. There are many very good books on this subject such as Lawrence Lessig’s The Future Of Ideas and James Boyle’s Shamans, Software, and Spleens just to name two. Until the law is changed, however, don’t break it! File sharing is not a form of “civil disobedience,” the deliberate breaking of an unfair law in order to protest it. Nobody downloading an RPG book and then printing it up for use at the gaming table is doing this for the betterment of society.
It's nice to get up on your high horse, but this psychological issue was addressed over 150 years ago... (emphasis below mine)
Thomas Babington MacAuley said:
(With short copyright terms,) (t)hose who invade copyright are regarded as knaves who take the bread out of the mouths of deserving men. ... (Extend copyright duration) and that feeling is at an end. ... Every art will be employed to evade legal pursuit; and the whole nation will be in the plot.
...
Remember too that, when once it ceases to be considered as wrong and discreditable to invade literary property, no person can say where the invasion will stop. The public seldom makes nice distinctions. The wholesome copyright which now exists will share in the disgrace and danger of the new copyright which you are about to create. And you will find that, in attempting to impose unreasonable restraints on the reprinting of the works of the dead, you have, to a great extent, annulled those restraints which now prevent men from pillaging and defrauding the living.
As I said, I'm not condoning piracy, but I understand that once the "big wigs" poison the copyright water with ever-longer terms and ever-more-draconian rules, the little guys' stuff is poisoned too. It's a nice emotional appeal, I guess, to talk about small press vs. large press, but for most pirates, it's a black and white issue - either all copyright is good or none is, regardless of small or large press - and it's pretty clear where their position is.
BryonD said:
I think it makes an easy whipping boy for publishers
Quoted for additional emphasis. It's a wonderful whipping boy because you can blame any amount of lost sales you want on it and nobody can disprove your claims... well, usually, not, anyway. I seem to recall someone doing the math on Slashdot years ago when the original Napster was at its peak and the record industry was howling that every download represented a lost sale and "look how much money we're gushing!" When they did the math, it turned out that if everyone paid "full price" for every track that was swapped, the amount of music changing hands daily was worth more than the WORLD'S yearly GNP (i.e., the music industry was claiming that it was losing more money every day than the entire world economy makes in a year). Based on that, the Slashbots quickly shouted down any claims of one download == one lost sale due to sheer physical impossibility - you can't spend more money than you make.

I'll avoid the typical arguments this topic engenders, except to point out that both the "pirates" and the "publishers" are great at making strawmen and slow to address the real issue at hand, which is the morality of copyright in general and the morality of its present incarnation in particular. I happen to believe that copyright in general can be a moral thing when implemented fairly as a balance between the interests of the public and publisher. However, I am not so sure that the current incarnation (at least in the US) is implemented fairly, but I rarely see "pirates" offering workable suggestions for alternatives... or publishers admitting that maybe they are getting WAY too sweet a cut of the benefits of copyright (at least in terms of length).

Both sides are way to extreme towards getting what they want - publishers are trying to use DRM as a "rights land grab" to take many (all?) rights from the public that the public currently enjoys with no restitution (like, say, shorter copyright duration), and pirates are trying to use the internet itself as a "rights land grab" to take all rights away from the publishers. Until both sides can call a truce and stop trying to take away everything from the other (and make no mistake, both sides are guilty of this), there's going to be no progress.

--The Sigil
 

kingpaul said:
So you don't think that the OGL should exist at all? After all, the SRD/RSRD/MSRD is free for distribution for others to use/repackage.

Not in the slightest - the OGL is one of the best things to happen to D&D.

I think it's ethically gray to resell someone else's work however.
 

Janx said:
Look at it this way, what if there were no copyright law or patent law? If you could get a copy of the content or concept, you are free to use it without paying the creator. Let's even assume that all creations are magically posted to www.freeideas.org (made up site name, don't bother...) for anybody to use.

Why should Monte put in any time writing?
Let's assume www.freeideas.org is able to track the number of downloads of each piece of IP it holds - a very reasonable assumption. Let's also assume that most people who want a certain piece of IP are going to get it from www.freeideas.org, which is not totally unreasonable since it is free and easily accessed. The total diffusion of any given piece of IP can now be determined within a fairly reasonable margin of error.

From this, there are several models that, indeed, allow for compensation of artists while keeping access to the content of www.freeideas.org free or almost free for everyone. The reasons for which a similar system isn't implemented are very serious, but they are neither technical, nor ethical, nor impossible to overcome.
 
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gamecat said:
I think it's ethically gray to resell someone else's work however.
Once someone puts out OGC they have actively endorsed the use by anyone else that complies with the OGL. It don't get much more black and white than having the author's approval.
 

XO said:
Is it feasible to run the same game w/o the PDFs? No! You can't SERIOUSLY be suggesting that I carry my bookcases over, are you ? A book is great to pour over while lying in bed, whereas even AD&D could be unmanageable without a moving van (DMG, PHB, MM, MM2, FF, UA, DSG, WSG and a few other things for good measures).

Solutions: Since you are only useing bits of peices of each book, write down the material. For instnce writing down the dimensions of the lightning bolt spell from the 3.0 PHB would be even simplier then looking it up as a PDF. Also, its okay to use your friends books and if he doesn't have any, don't game there. Game where the books are.

With a little note taking and actually remembering the rules from the differnet books you don't need to carry them all with you. Heck, I carry less books then my players. Yet to prepare for a game I ususally use a few dozen books. If you need to refence so many books in agiven session, even a long one then you should get more oraginexed and spend less time refernecing books.
 

I am sad. I think Chuck missed my joke. :(

I'll chime back in and say that The Sigil reflected on an aspect of my own feelings on the subject. I'm an absolute anti-DRM nutcase, but I don't think that copyright is useless or that all content shlould be free on the internet. I think things seriously need to be refigured, though, and that the answer of lost sales to piracy is NOT to treat every customer as a criminal and legislate governmentally what they can do with content after they've purchased it.

As far as the OGL ... I love it. I think it's one of the best ideas in d20, but one of the least-utilized ones. When I'm writing rules, I honestly try to track down AS MUCH OGL material as possible first ... so I can expand upon and evolve it. Maybe it's my academic background, but I think quoting the good work of others is better than each author totally re-inventing the wheel.

--fje
 

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