RPG Now in Print News – Free League, Monte Cook Games, Pinnacle, and More

These new RPG products are available in print in October 2020. Ask your favorite local game store to order a copy or order online. Game systems include Dungeons & Dragons and Pathfinder as well as other games such as Numenera and Deadlands Reloaded. Products range from hardcovers to boxed sets to deluxe leather bound books and more. A solo horror RPG and the Scandinavian horror RPG Vaesen are perfect for Halloween.
Vaesen by Free League Games
  • SYSTEM: Year Zero
  • PRODUCT TYPE: hardcover core rules
  • RETAIL PRICE: $39.99
In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen. Welcome to the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment – a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it.


Seekers Beyond the Shroud by Exalted Funeral
  • SYSTEM: unique solo
  • PRODUCT TYPE: softcover core rules
  • RETAIL PRICE: $35.00
Seekers Beyond the Shroud is a single-player tabletop RPG immersing the player into a world of occult societies battling for power and magicians performing arcane rituals and sealing pacts with spiritual entities exploring a hidden reality from their underground base in modern day London, UK. They align themselves with different occult orders and secret societies, learn the mysteries of Alchemy and Ritual magic, master spells and astral traveling, and ultimately command a host of spirits to take over both the physical and the spiritual worlds.


Grand Duchy of Reme by Frog God Games
The Grand Duchy of Reme is a vast realm: a network of well-settled river valleys running through enormous areas of almost-uncharted wilderness. To the west, Reme’s territory extends to the Deepfells Mountains and the forbidden Green Realm of the wild elves. To the east, it reaches to the town of Fareme near the western edge of the Stoneheart Valley. Its northern border is the Wizard’s Wall across the Crynnomar Gap, and to the south, the realm extends to the Whiterush River. The land borders of Reme do not tell the whole story, however, for Reme is also a seafaring nation, one of the most significant in the world. The grand duke has no colonial aspirations, but the nation has been focused on dominating trade on the Crescent Sea for centuries, and Rhemish ships venture throughout the known world from the city’s great port.
Grand Duchy of Reme System Sourcebooks by Frog God Games
Convenient Reference Guide to Reme. These books come in three varieties, one for 5th Edition, one for Swords & Wizardry, and for Pathfinder 1e. They contain reference stats for use with the Region book for easy use at the gaming table and to convert the system-neutral book into your rules-system of choice, as well as detailed encounter tables for the region. Keep your reference stats and general description open at the same time in separate books. The stats contained in the Convenient Reference Guide are not included in the main book itself.
Lost Colony Boxed Set by Pinnacle Entertainment Group
  • SYSTEM: Deadlands Reloaded
  • PRODUCT TYPE: boxed set
  • RETAIL PRICE: $99.99
Hellstromme Industries created a “tunnel” between Earth and a distant star system later called Faraway. Millions of colonists settled on asteroid mining stations and the only inhabitable planet, Banshee, before the tunnel collapsed and left them stranded. Now the humans must fend for themselves against a rogue military, ruthless pirates, angry anouks, the rise of an evil alien presence, and worst of all, the arrival of the Reckoners – made flesh on Earth and exiled to Banshee!


Liminal Shore by Monte Cook Games
  • SYSTEM: Numenera
  • PRODUCT TYPE: hardcover
  • RETAIL PRICE: $44.99
Here, everything lives. Not just the dense forests and lush grasslands, teeming with creatures fabulous and humble. Not just the very earth, rocks, seas, and air. But even the clothes, the weapons, the cyphers you find here. It all breaths, grows, consumes, heals, and well, lives.Massive flying creatures drift through the skies. Cities crawl, float, or fly across the landscape. Magnificent towers and superstructures soar upward, some so tall they touch the void itself. And beneath your feet, strange organs and vacuoles permeate the earth, some sending bony ramparts thrusting up through the surface to form great mountainous rages. It’s a land unknown to most in the steadfast, never touched by the influence of the Order of Truth, never ruled by those who know our civilizations. A land of secrets, said to lie beyond the farthest seas… but perhaps its real location is the greatest secret of all.
Dishonored Roleplaying Game by Modiphius Entertainment
  • SYSTEM: 2d20
  • PRODUCT TYPE: 9.5 x 6.38 inch hardcover core rules
  • RETAIL PRICE: $39.99
In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure. This officially licensed core book features: - An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face. - A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists. - A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca. - Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers. - The Oil Trail, a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
Agents of Concordia by Modiphius Entertainment
  • SYSTEM: unique
  • PRODUCT TYPE: hardcover core rules
  • RETAIL PRICE: $55.00
Take the role of an Agent traveling between worlds in this Action - Mystery - Fantasy RPG set in the 1960s you never knew existed. Each player takes the part of a Special Agent, working within the Concordia Central Intelligence (the C.C.I.), charged with the safety of the multiverse. As a team, players will investigate different occurrences, try to thwart schemes, and stop threats against the habited worlds. With a myriad of species, working with equal parts technology and mysticism, the Agents of Concordia are like nothing you`ve ever seen. The rules for the game are easy to learn and support a lot of stunts, high-octane action, and dynamic character progression. Made in the UK.
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Charles Dunwoody

Charles Dunwoody


5th Edition already rolls 2d20 when you have Advantage or Disadvantage, which are common occurrences in every session for most players.
But do you roll different colors of dice to indicate if it's based off skill, attribute, or equipment? And do you cause attribute or equipment damage on a failure? And do you get to roll pools of a half dozen or more dice? And is the game developed around the awesome artwork of a 1980s Scandinavian artist?
If not, you need to Year Ze-roll that D&D game.


IMO, Free League is setting the new standard for RPGs - a cut above everyone else in quality, and that includes Wizards of the Coast. Symbaroum, Forbidden Lands, Coriolis, Tales from the Loop, Mutant: Year Zero, Alien--and a few others--and now Vaesen, which looks like another great game, the art fantastic.

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