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RPG Print News – Cubicle 7, Wet Ink Games, and More

So much fantasy for D&D, Pathfinder, and Swords & Wizardry: an alternate cover Ravenloft, adventures, and a magic item book are all out. Also available is the excellent Soulbound RPG Starter Set that supports both GMs brand new to Soulbound as well as those looking for more world info and GM support. Trudvang Chronicles has a book on dwarves. Finally, one of my favorite RPGs, Never Going Home, has two new supplements available (a third is currently sold out).

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Note: RPG Print News covers new RPG releases and some classics and sales available from online retailers. It does not cover products that are only available to customers through kickstarter, directly from a publisher website, or as print on demand.

Van Richten's Guide to Ravenloft (Alternative Cover) by Wizards of the Coast
  • SYSTEM: Dungeons & Dragons Fifth Edition
  • PRODUCT TYPE: hardcover setting with alternate cover
  • RETAIL PRICE: $59.95
  • RELATED RPG NEWS: review
  • DESCRIPTION: Noble Knight has the alternate cover if that is your jam.
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Let's Get Kraken (D&D 5e) | Let's Get Kraken (Pathfinder 1st Edition) | Let's Get Kraken (Swords & Wizardry) by Frog God Games
  • SYSTEM: Dungeons & Dragons Fifth Edition/Pathfinder First Edition/Swords & Wizardry
  • PRODUCT TYPE: module
  • RETAIL PRICE: $24 each
  • DESCRIPTION: An adventure for 2-6 characters levels 5-7. The fishing town of Ostin on the south shores of Kadalon Bay is under attack by a massive tentacled beast, a mighty kraken. No, really, they go up against a monster so powerful the PCs are puny in comparison. There is hope, for a mad sorcerer bent on revenge is controlling the kraken. Stop him, stop the kraken. The kraken is not the only great beast in the sea. On the massive Island that Dreams monsters can be awakened, if the characters can find the right ritual and perform it. The PCs can summon their own gargantuan beast, battle a mad sorcerer, and defeat a kraken to save the town of Ostin.
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The Ultimate Guide to Alchemy, Crafting, & Enchanting by Nord Games
  • SYSTEM: Dungeons & Dragons Fifth Edition
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $40
  • DESCRIPTION: A comprehensive companion for both magic items and magic item creation. PCs can rise through the ranks of the associations that oversee the varied studies of alchemy, crafting, and enchanting. Each rank comes with new recipes and benefits, but the PC doesn’t adhere to the association’s principles he falls fall into bad standing or worse. PCs who don’t want to follow the rules can fall back on the black market. Also contains tables for the harvesting and foraging of ingredients, hundreds of recipes for both new and existing items, and 200 brand new, ready-to-use magic items.
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The Grande Temple of Jing, The (5e & Pathfinder 1st Edition) by Hammerdog Games
  • SYSTEM: Dungeons & Dragons Fifth Edition and Pathfinder First Edition
  • PRODUCT TYPE: hardcover megadungeon module
  • RETAIL PRICE: $59.95
  • DESCRIPTION: Explore the home of the trickster god Jing. Jing built a boundless temple to himself, filled it with countless treasures from emperors, and gods, and surrounded those treasures with tricks, traps, and an array of deadly monsters. Finally, he hid invitations everywhere for clever people to find to lead them to his dungeon. Presented for D&D 5th edition, with conversions included for Pathfinder 1st edition. Setting agnostic but part of the Denoa campaign setting. Features 60 themed levels and 11 epic storylines that can be played separately, or as part of an epic dungeon campaign. Includes new monsters, new magic items, and much more. “Metadungeon” aspects of the temple allow GMs to rearrange its levels, add their own content to it, and weave it into an existing campaign. With levels by Jonathan Tweet, Monte Cook, Skip Williams, Ed Greenwood, Jim Ward, Grimtooth, and more and fiction by Dave Gross and Kevin Andrew Murphy.
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Soulbound RPG Starter Set by Cubicle 7
  • SYSTEM: Soulbound RPG
  • PRODUCT TYPE: boxed starter set
  • RETAIL PRICE: $29.99
  • RELATED RPG NEWS: Soulbound Starter Set unboxing and overview
  • DESCRIPTION: Contains everything needed to begin roleplaying epic adventures in the perilous lands of the Mortal Realms. Great for brand new GMs, GMs new to Soulbound, or experienced Soulbound GMs wanting a city guide to Brightspear and useful game aids like token trackers and dice. This is a well-done boxed set filled with material useful even after the adventure is played with great art and great production value. This boxed set impressed me.
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Muspelheim by Riotminds
  • SYSTEM: Trudvang Chronicles
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $43
  • DESCRIPTION: Muspelheim, the realm of the Dwarves, is the dark and stony underworld beneath the lands of Humans and Elves. This sourcebook contains: an in depth description of the Dwarves (the Buratjas, the Borjornikkas and the Zvordas) and their legendary mothers, the Norgavaina, the three pillars of dwarven culture (the Mountain, Futhark and Consanguinity), tales and legends about the great deeds and heroes of the deep, nine Dwarven kingdoms and their territories, new rules (Thuuldom Runes, a system for crafting objects and mechanics for making powerful (and rare) kinds of sacred objects), new archetypes (Zvordokûm, Yukkatta, Yurmatrakas and the courageous Volgorong), and new tables with Special and Regional Traits to make each dwarven character unique.
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Blood on the Snow | Bones in the Dust by Wet Ink Games
  • SYSTEM: Never Going Home
  • PRODUCT TYPE: digest-sized softcover supplement
  • RETAIL PRICE: $20
  • OTHER RPG NEWS: Played it Review of Never Going Home
  • DESCRIPTION: Blood on the Snow takes place in 1916. The PCs learn that the Others have always been speaking to us. The PCs join the Russian army as their advance west ends and a long series of retreats begins. In Russia a terrible fear walks the woods and political turmoil shakes the streets. Includes: the Morale Pool, 2 Whisper Paths, The Breath of Father Winter, four monsters, and six connected adventures. Bones in the Dust takes place in 1915. The PCs learn that the problems started long before the Veil was torn. The PCs join the British and ANZAC forces as they attempt to invade the Ottoman Empire at Gallipoli. The PCs meet more than enemy gunfire. Ancient power is stirring and secretive sects are driving events forward. Victory will cost the PCs deeply. Includes: His Majesty’s Paranormal Investigation Task Force, seven Fetishes, The People of the Mountains, one Whisper Path, and six connected adventures I really like Never Going Home as it strikes chords of horror, despair, and loss with me while remaining firmly in the realm of fiction. Really glad to see new supplements.
 
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Charles Dunwoody

Charles Dunwoody





imagineGod

Legend
I was hoping for Trudvang Adventures.

For folks not in the know, Trudvang Adventures is the D&D 5e version of the d100 Trudvang.
 



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