My teleport (Exit 6) carries three risks: its casting cost could be enough to render the caster catatonic, it requires six actions to cast (and a lot could happen in that time), and its difficulty could mean that it fails during the casting. But it'll move at least 6 targets up to 1,000 meters, in one round or less.
@Reynard , is the OP looking for a few short pages of rules, like this?
Here are the five standard rules modules that make up Modos RPG. These modules are free to use and replicate under a Creative Commons license (read here) when y
modos-rpg.obsidianportal.com