Pandion said:
I'm a member of the RPGA but haven't taken part in any of the events. Is it any good or even useful?
Interesting how a few events can color peoples' perceptions.
I've run about 300 RPGA games, and played in about as many. I tend to prefer "Classic" modules with pre-generated characters, which definitely takes a back seat nowadays to the "Living" campaigns where you develop your own character.
In my experience, if you're at a con both modules and GMs are on a classic bell curve. Out of 9 games, I find 1-2 are sucky, 1-2 are freakin' amazing, and 5 are okay to decent. I go to cons for those amazing games, though, because they make up for all the sucky experiences. The GM is an essential factor; a good GM can make a lousy module sing, and an inexperienced GM can make a great module only so-so.
Players are also a mixed bag. Play RPGA games at cons for a while, and you learn who the fun players are -- then you get at the same tables with them. I've met some superb friends this way.
For home play, only the module becomes an issue, and as I said the quality of these varies. Most seem to be pretty well edited, but a cut below professional quality. When I find an author I like, I try to order other things from that same person.
So to sum up, RPGA is great if you go to cons or don't have a regular gaming group at home. It's also great if you want to polish your GMing skills. It's not essential if you have a good home campaign. Whatever you do, just don't let a first impression (good or bad) color your perception of the RPGA as a whole. There's a lot of variation.