RPGs are ... Role Playing Games

Except that other forms of media exist, and are explained, by other forms of Media.

What's a play? A book, but instead of words on a page, it's people reading them aloud and acting the part of the characters.

But it's this sort of argument that almost convinces me to agree with the OP.

What's a play? Not a book. In fact, telling me what a book is helps me nothing with what a play is. In the above statement, not only are your assertions about what a play is arguably and insufficiently inclusive (plays are rarely read, they are sometimes unscripted, and are sometimes silent), but the addition of telling me that it is like a book adds nothing to the idea of people talking and acting out the part of the characters.

And similar things are true about the rest of your examples.

And lots of things about these forms of media can be said about other forms of media.

I suspect that this is because they all belong to the same superclass. They are all related. But comparing child/inherited objects to another is fraught with danger.
 

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RPGs are a field of pretty flowers that smell bad...because they are carnivorous, and the corpses rotting in their feeding chambers can raise such a stink.
 

RPGs are Spellstitched Swarm-Shifter Dread Necromancer Emancipated Spawn Half-Scrag Sea Kin Lacedons with Aboleth Grafts... who pretend to be monkeys washing cats in a field of corpse flowers.
 

RPGs are games where the players share an imagined narrative, the results of events of which are determined by the mechanics of the rules. This is the charm, when the detective tries to sneak up on the suspected killer, we refer to rules to determine if he's successful. I disagree with most of your items, and here's why.

RPGs are not "tales".
RPGs are not "novels".
RPGs are not "stories".

They certainly create tales and stories, which are events happening to imagined people. That we use rules to determine how those events play out is not relevent, or mean that the games are not stories or tales.

I'm with you on novels, as novels are non-collaborative and written rather than being played out by a group. But as pointed out, I don't think anyone has claimed RPGs are novels.

RPGs are not "wargames".
RPGs are not "board games".
RPGs are not "video games".
RPGs are not "card games".

No, though many of them share elements from those. A game that features lots of tactical combat may share elements from wargames or board games. Some use cards in their mechanics, but the play is not the main emphasis but the imagined events. Video games only get close with stuff like DDI or online play.

RPGs are not "movies".
RPGs are not "thesis".
RPGs are not "studies".
RPGs are not "experiments".

Again, most of these are true, though the first three fall into the category of 'RPGs are not a monkey washing a cat'. Don't know anyone has claimed that they are.

And I've certainly experimented with RPGs. What happens when I put in this house rule? What if I introduce this new rule concept? What if we did this other thing completely differently? Nothing wrong with experimentation.

RPGs are not "campaigns".
RPGs are not "chronicles".
RPGs are not "modules".
RPGs are not "books".[/qutoe]

Campaigns and Chronicles are terms from RPGs, in fact from D&D and WoD. If you're 'no true scotmaning' here, you're claiming that the two best selling RPGs of all time are not, in fact, roleplaying games. I'm going to need some supoprting arguments. :)

RPGs are not made of "chapters".
Or "scenes". Or "story arcs". Or "plots".

What are these terms?
Chapter - a smaller section of a larger series of events
Scenes - Several characters having an event in a certain place
Story Arc - A series of smaller stories connected by a central theme, conflict, or plot
Plot - Series of events

Do your games really not feature any of these? I can't possibly imagine how that works. You can feel free to call them "encounters" and "Adventures", but they're still chapters and scenes.

I think that RPGs are just that: Role Playing Games.

Comparing RPGs to something else some people might better understand to get them to play a game? Seems only natural.

I tell people its a mix of improvisational theatre and double entry accounting. Prove me wrong, I dare you.

Anything beyond that just seems to bring more and more noise to the hobby, muddies the waters, and ultimately, changes role playing games into what they never were, should not be, and must not become.

Please, tell me more about the right way to play RPGs. I'm eager to learn.

I think we have a problem as gamers, and as designers too, in that we just can't help but compare RPGs to other things which are not RPGs, and can't help but modify RPGs to better fit the expecations of this or that other medium. And in the end? RPGs just remain bastard products, not a medium of their own.

If we want to change this, we need to treat role playing games as such. We need to stop endlessly comparing them to other things and try to shape them into something, anything, that they ultimately are not. This has been done time and time again, sometimes with pleasant results, and sometimes with not so pleasant ones. Regardless of these results, I think we need to get beyond this stage, somehow, and let RPGs be RPGs, and evolve as such.

This is not a question vocabulary, structures and design only. It's a problem of mindset and culture.

I don't know if we ever will. I sure wish we would, though.

Discuss.

I'd discovered long ago, that by focusing on things that make a good story - pacing, character development, and story arcs, I can make really fun RPG games. I know my way is fun. Your way might be fun too, I'd love to hear about it. Like any good GM, I shamelessly steal anything I can find. :)
 

RPGs are not "tales".
RPGs are not "novels".
RPGs are not "stories".

RPGs are not "wargames".
RPGs are not "board games".
RPGs are not "video games".
RPGs are not "card games".

RPGs are not "movies".
RPGs are not "thesis".
RPGs are not "studies".
RPGs are not "experiments".

RPGs are not "campaigns".
RPGs are not "chronicles".
RPGs are not "modules".
RPGs are not "books".

RPGs are not made of "chapters".
Or "scenes". Or "story arcs". Or "plots".
RPGs can be any of those things while, at the same time, still being RPGs.
 



RPGs make me sing.
RPGs make me dedicate hours and hours of my week prepping for them and I am glad for it.
RPGs aren't bacon, but their just as tasty.
RPGs are my Mother's Excuse For Why I am Quirky.
RPGs have been my most creative outlet since I was 12.
RPGs are awesome.
 

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