I am amazed at how fast you respond to these threads, you must have started composing your reply to my last missive before I had sent it
As you correctly guessed points 2 and 3 refered to the battle map
but I managed to fox you with point 4, that is also refering to the creatures on the battlemap
My feeling is if you are using a battlemap at all, it should effectively be to replace the 'Creature list' screen, while it doesn't have all the functionality of that screen you should be able to pick up all the info you need to run the combat from the Battlemap, 'execute action' screen and the log screen. There will be times that you need to check something on the 'creature list' or 'creature view' screens, but these should be kept to a minimum.
I would tend to use the battlemap as a visual aid to my players, so I would fill as much of my screen as possible with it, to allow players the far side of the room to see. One useful addition could be large font name banners that flash up when the mouse travels over a creatures position to enable distant players to see who was who.
I suggest disabling the 'current creature initiative completed' button when ordering by name, this could save some confusion.
yes thats right, any idea when that will be implemented, (any time you have a couple of spare months I expect
)
I will give you a little time to do some coding, answer other messages,eat sleep, work etc now and see what other pearls I can dig up
NickT

4. can you highlight the creature with the highest current initiative, (this means that if you move to someone else to do a AOO you can go back to the right creature without having to check on the creature list)
As you correctly guessed points 2 and 3 refered to the battle map
but I managed to fox you with point 4, that is also refering to the creatures on the battlemap
My feeling is if you are using a battlemap at all, it should effectively be to replace the 'Creature list' screen, while it doesn't have all the functionality of that screen you should be able to pick up all the info you need to run the combat from the Battlemap, 'execute action' screen and the log screen. There will be times that you need to check something on the 'creature list' or 'creature view' screens, but these should be kept to a minimum.
I would tend to use the battlemap as a visual aid to my players, so I would fill as much of my screen as possible with it, to allow players the far side of the room to see. One useful addition could be large font name banners that flash up when the mouse travels over a creatures position to enable distant players to see who was who.
I suggest disabling the 'current creature initiative completed' button when ordering by name, this could save some confusion.
Do you mean code scriptlets for all the various spells?
yes thats right, any idea when that will be implemented, (any time you have a couple of spare months I expect

I will give you a little time to do some coding, answer other messages,eat sleep, work etc now and see what other pearls I can dig up

NickT