Roland Delacroix
First Post
FIRST please put (spoilers) in the title of the thread, just for the idiots who thought 'Oh, i thought it was a spoiler free RttToEE thread!'
The module as written IS a hack, and a very intense one. But there is NO reason why it can't be more RP orientated. Throughout the beginning and middle there are many encounters that begin 'The orcs attack anyone they see....' or somesuch. For a more RP game, simply throw that out and run them like you normally would. IE: not paranoic homicidal maniacs.
For example, the hobgoblin camp in the old temple. Their members are periodically kidnapped and impressed as slave/guards for the cult. I can easily see them agreeing to work with a party willing to stop the cult. Hobgoblins are LE after all, there's no reason the party couldn't hammer out an agreement between Hommlet and the Hobgoblins. This could even lead to a very intrigue ridden game as the undercover cultists in town use their power to try and stop such an alliance. They don't want their enemies getting stronger.
Again, the CRM rebel orcs. They are stuck between hostile former masters (the cult) and miles of monsters. I think they would gladly take any chance they could to get out of the CRM, even if that means helping a party of adventurers. There are many exaples like this in the CRM, including the un-allied green dragon. Dragons aren't dumb, they don't want the world to blow up either. That's where they keep all their stuff!!
And of course the CRM elemental temple intrigues. A smart party could easily ally with one of the temples, probably the strong water temple or fire, fight the other strong temple. End result: 2 strong temples are now weak, and all the party has to do is mop up.
The Triad. Once they recognize the party as a threat one of them could easily become an RP based enemy. They physically outgun the party so much maybe they just get their kicks by setting the party up for a crime, or discrediting them, etc. When they solve the mystery/clear their name/whatever then the Triad can get pissed and come after them. But the most fun challenges are often those that exert the mind.
So, as written it's a hack. But just by playing a very few encounters differentlly you could expand it to be a really in depth RP game. To do so though you will need a party that will pursue that instead of just killing everything like Monte suggests. Oh, also if your party does go the RP route you will need to give out RP XP to overcome the lack of killing expected in the game.
The module as written IS a hack, and a very intense one. But there is NO reason why it can't be more RP orientated. Throughout the beginning and middle there are many encounters that begin 'The orcs attack anyone they see....' or somesuch. For a more RP game, simply throw that out and run them like you normally would. IE: not paranoic homicidal maniacs.
For example, the hobgoblin camp in the old temple. Their members are periodically kidnapped and impressed as slave/guards for the cult. I can easily see them agreeing to work with a party willing to stop the cult. Hobgoblins are LE after all, there's no reason the party couldn't hammer out an agreement between Hommlet and the Hobgoblins. This could even lead to a very intrigue ridden game as the undercover cultists in town use their power to try and stop such an alliance. They don't want their enemies getting stronger.
Again, the CRM rebel orcs. They are stuck between hostile former masters (the cult) and miles of monsters. I think they would gladly take any chance they could to get out of the CRM, even if that means helping a party of adventurers. There are many exaples like this in the CRM, including the un-allied green dragon. Dragons aren't dumb, they don't want the world to blow up either. That's where they keep all their stuff!!
And of course the CRM elemental temple intrigues. A smart party could easily ally with one of the temples, probably the strong water temple or fire, fight the other strong temple. End result: 2 strong temples are now weak, and all the party has to do is mop up.
The Triad. Once they recognize the party as a threat one of them could easily become an RP based enemy. They physically outgun the party so much maybe they just get their kicks by setting the party up for a crime, or discrediting them, etc. When they solve the mystery/clear their name/whatever then the Triad can get pissed and come after them. But the most fun challenges are often those that exert the mind.
So, as written it's a hack. But just by playing a very few encounters differentlly you could expand it to be a really in depth RP game. To do so though you will need a party that will pursue that instead of just killing everything like Monte suggests. Oh, also if your party does go the RP route you will need to give out RP XP to overcome the lack of killing expected in the game.
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