AntiStateQuixote
Enemy of the State
In previous versions of Dungeons and Dragons the wail of a banshee was deadly.
In 4e (following the "no save or die" unwritten rule) it's not so.
I don't like that.
Proposed banshee wail power (for level 12 controller):
Standard Action
Banshee Wail (fear, necrotic) Encounter
Attack: close burst 10 (targets living creatures); +15 vs. Will
Hit: target loses a healing surge and the target is immobilized (save ends)
Effect: Creates a zone in the burst that lasts until the end of the Banshee's next turn. Any creature that ends its turn in the zone loses a healing surge. The Banshee may sustain the zone as a standard action.
Special: a target with no healing surges available instead loses hit points equal to its surge value.
Please critique.
In 4e (following the "no save or die" unwritten rule) it's not so.
I don't like that.
Proposed banshee wail power (for level 12 controller):
Standard Action
Banshee Wail (fear, necrotic) Encounter
Attack: close burst 10 (targets living creatures); +15 vs. Will
Hit: target loses a healing surge and the target is immobilized (save ends)
First failed saving throw: target loses a healing surge and the target is unconscious (save ends)
Miss: target is slowed (save ends)Second failed saving throw: the target dies
Effect: Creates a zone in the burst that lasts until the end of the Banshee's next turn. Any creature that ends its turn in the zone loses a healing surge. The Banshee may sustain the zone as a standard action.
Special: a target with no healing surges available instead loses hit points equal to its surge value.
Please critique.