Nebulous
Legend
I like it. 5th level is when Fighters get their second attack, and casters get 3rd level spells. Half damage is the kind of thing the rogue needs to keep up.
Maybe. Still seems awful powerful though.
I like it. 5th level is when Fighters get their second attack, and casters get 3rd level spells. Half damage is the kind of thing the rogue needs to keep up.
Human alternate option to "all +1s" is +1 to two stats, a skill, and a feat.
Each background has a random personality trait, ideal, bond, and flaw table.
Happy Day: There's a large table of different types of tools separate from the regular equipment list.
Wait...is there no limit on this thief ability?
Uncanny Dodge lets you halve damage from an attacker with a reaction.
Wait...is there no limit on this thief ability?
Uncanny Dodge lets you halve damage from an attacker with a reaction.
There are no strength, intelligence or charisma saving throws in Basic. I hope they made an effort for the PHB, otherwise we may as well go back to Fortitude, Reflex and Will.
Is there any reason NOT to? Six saving throws is an awful mechanic to start with.There are no strength, intelligence or charisma saving throws in Basic. I hope they made an effort for the PHB, otherwise we may as well go back to Fortitude, Reflex and Will.
Don't worry, we'll find something else to ragequit over!
Thaumaturge.
Don't worry, we'll find something else to ragequit over!
Thaumaturge.
Money sidebar in the combat chapter:Here's one for you: The grid combat sidebar has 4e-style 1-square diagonals as the default for movement. Of course it does mention a more realistic option in the DMG...
Is there any reason NOT to? Six saving throws is an awful mechanic to start with.