D&D 5E Rules are go!

I'm gonna ragequit over the ice storm spell making me roll two, count them TWO, different die types. What were they thinking???!!!!!!!!!!!!!!!!!!!! :)

Between this and advantage, they are clearly in league with [MENTION=662]thalmin[/MENTION] to sell more dice! :)

Thaumaturge.
 

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Here's one for you: The grid combat sidebar has 4e-style 1-square diagonals as the default for movement. Of course it does mention a more realistic option in the DMG...

I assume the "more realistic" option is LARPing.

Thaumaturge.
 

Fighter does double damage, rogue takes half. Seems fairly equitable to me.
They wish :P
They take half damage from a single attack per round. Useful, flavorful, but hardly anything to cry home about, especially if monsters with multiple attacks per round are in the game.
 

Here's one for you: The grid combat sidebar has 4e-style 1-square diagonals as the default for movement. Of course it does mention a more realistic option in the DMG...

The realistic option is that you may not move diagonal on a 1 x 1 grid because the square root of 2 is irrational.

Obviously
 


Am I missing something or is there no table of contents? That's kind of a drag. EDIT: OK, I found the sidebar TOC. Not super-detailed but it is better than nothing.

Other than that, just taking a brief glance, I love the look of the document - the fonts, word-count per page, etc.
 

I am extremely pleasantly surprised by the presentation and writing. I was expecing something a lot more like the playtest packets and not so... I guess I'd call it "pretty" and I like the writing style and the sidebars with examples of how the game is played and how to distinguish your character, etc. It's a really well-done document for something they're giving away for free.
 

They wish :P
They take half damage from a single attack per round. Useful, flavorful, but hardly anything to cry home about, especially if monsters with multiple attacks per round are in the game.
Oh, absolutely. I like it how it makes Rogues stronger in a one-on-one situation, but isn't nearly as compelling if they're caught in a scrum. It's a good mechanical incentive to make a rogue fight like a rogue.
 

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