My all-time favorite D&D book ever. I love this thing. I got it new when it first came out and have had a few copies over the years as others were lost or wore out.
Jeez hard to say, but B/X goes to level 14, and doesn't include much extras. Well written, for the time, and covers all the basics (classes, equip, magic items, monsters). Thieves max out at level 14, with the idea of new abilities in the never written Companion set (heaps of OSR have made a B/X Companion tho). A Map of Karamerikos with a bit of infoMy first games was with AD&D 2nd ed, so this is "before my time". I do have a question:
I know that the Cyclopedia is a reorg of BECMI (and that the I, ie immortal rules, aren't there)... but can someone explain to me the differences between BX and BECMI? Some people seem to be making a big deal out of that, but I haven't been able to find out what the big distinction is...
Thank you
... now could someone 5e-ify this set of rules...![]()
The writeup neglects to mention Aaron Allston's contribution to the Rules Cyclopedia (which is why the Immortal rules weren't included in it) of cleaning up a lot of the rules and adding material from his Hollow World and Gazetteers that greatly expanded the scope of the rules from what had been presented in the BECM boxed sets.
My first games was with AD&D 2nd ed, so this is "before my time". I do have a question:
I know that the Cyclopedia is a reorg of BECMI (and that the I, ie immortal rules, aren't there)... but can someone explain to me the differences between BX and BECMI? Some people seem to be making a big deal out of that, but I haven't been able to find out what the big distinction is...
I believe that BX might mean Basic and expert editions? Bas was introductory and was meant for play at very low levels. Expert was for experienced players. The BECMI, I think may have revised rules, but I know it was developed by Frank Metzner. This included the Basic and Experts (BE) and Companion and Masters (CM). The C and M were for veterans with high experience levels (up 36th level)!
Immortal was something completely different, as Frank decided make Immortals playable characters. There were two ways to get an Immortal character your high level character can attempt to get his Immortal to sponsor him, or the DM can just let you role one up. Regular mortal characters can attain up to 36th level, but Immortals were NOT 37th level and higher.
Nope they were an entirely different kind of player character altogether.
Of course then Aaron Allston came along and revised things further with the Rules Cyclopedia, which was equivalent to a hardcopy BECM. The Immortals part was replaced with Wrath of the Immortals rulebook.