Li Shenron
Legend
The "Skills in 5e" thread got me back thinking about an old subject.
What is you experience on rules/systems where your skills do not improve automatically by level, but improve only if the character uses them?
What RPG uses something like this? Is there any at all?
Have you used similar rules for something other than skills?
If you've played World of Warcraft, that's an example of what I mean: you improve your "professions" in WoW mainly by using them (although there is an additional "training" mechanic to unlock the next skill points cap).
Notice that this is not really about training rules for skills: you can have training rules e.g. require you to spend time & money between adventure in exchange for increasing some skills, but this is a different thing.
This is not traditionally a way to handle character improvement in D&D which always uses an XP/level system and then you just choose what improvements you get, so there clearly can be problems in trying to make an improved-by-doing rule for skills (or whatever).
What is you experience on rules/systems where your skills do not improve automatically by level, but improve only if the character uses them?
What RPG uses something like this? Is there any at all?
Have you used similar rules for something other than skills?
If you've played World of Warcraft, that's an example of what I mean: you improve your "professions" in WoW mainly by using them (although there is an additional "training" mechanic to unlock the next skill points cap).
Notice that this is not really about training rules for skills: you can have training rules e.g. require you to spend time & money between adventure in exchange for increasing some skills, but this is a different thing.
This is not traditionally a way to handle character improvement in D&D which always uses an XP/level system and then you just choose what improvements you get, so there clearly can be problems in trying to make an improved-by-doing rule for skills (or whatever).