Please tell me this is sarcasm. Otherwise, it's just nuts.Mr_Spicoli said:If the group is not using supplements like the Spell Compendium, spellcasters have very limited spell options.
Please tell me this is sarcasm. Otherwise, it's just nuts.Mr_Spicoli said:If the group is not using supplements like the Spell Compendium, spellcasters have very limited spell options.
Please tell me this is sarcasm. Otherwise, it's just nuts.
Bad Paper said:The spells take up a heck of a lot of space in the PHB if you only play fighters. One such player could argue that the feat chapter should be expanded.
I have never seen any 7th-or-higher-level cleric bemoan the scant selection of spells in the PHB. There are an awful lot of DMs (including I) who bemoan the poorly executed "official" Spell Compendium.
Back to your original post: I feel that spellcasters in general (with or without the Spell Compendium) are overpowered. I have recently been toying with the idea of doubling all casting times. Another option, I see, is adding XP costs to every spell. Thank you for the idea.
Actually, I think that small XP costs (10 XP/Spell LV?) for, say, all higher-level spells (3+ ?) might be an interesting option. Having played a number of mid-high-level spellcasters, I often found that even if my PC was a level behind the rest of the party, (s)he was often one of the strongest members of the party (usually only the other major spellcasters were competition).Mr_Spicoli said:Thats pretty funny, that would be akin to subtracting a player's XP for using a feat in a fighter's case.
I'm curious what you do about item creation, then. Or has the issue never come up?Mr_Spicoli said:This is the wrong way to go about balancing a game. They should not give negatives to the player abilities/powers.
Exactly.Thanee said:Once you hit a certain level, losing a couple hundred XP every now and then is really no big deal anymore.