Psion said:
I don't even think that's a valid measure. Handling time is pointless if you acheive a result that leaves me dubious or wondering if the GM is playing favorites or feeling like I am being railroaded or shatters my SOD in half the time.
Of course I receognize that my sensitivity to these issues differs from others. But that's why you can't really make a case about "betterness" that holds any validity outside a group of players with similar tastes and values.
You're right...The simple fact is -- if we want to create some sort of half-way objective ranking system for RPG complexity, PLAY EXPERIENCE CANNOT BE USED AS A DEFINITION. It's counter-intuitive, but true. Play experience is what you use to measure different systems...not define them.
Which brings us back to the first debate...you take any three systems...hold the core bokks in your hands...how do you define them in terms of rules complexity.
Here are some starting ideas:
1) Number of independant, rules dependant components of character creation: (For example D&D 3.5 has now fewer than 7... Abilities/Race/Class/Skills/Feats/Equipment/Class features(spells).
2) Number of Core Action combinations available during an 'action' (in combat)
3) The number of 'fluid' variables (i.e. HP) that require tracking during a game siting.
4) The number of steps/dice rolled to resolve an attack in a combat (assuming combat resolution is a key mechanic in your game).
5) the number (and kind) of different dice required to play the game
6) the number of different tables required to play the game.
7) The number of supplements available (altenately the number of supplements required to play the game)
8) The number of rules prefaced as exceptions to the standard resolution mechanic.
9 ) (hard to measure) the relative quality of indexing in the game's rules material (perhaps as a ratio to rule text references).
Those (in my opinion) are all QUANTITATIVE variables that apply across different systems and can be used to rank the relative rules 'heaviness' of a game. Is it perfect?...no. Subjective?...no. But, still, a good place to start.