Gort
Explorer
Edena_of_Neith said:- I would return many spells to their 3.0 versions. In the case of Haste, I would cause it to allow an extra Standard Action (spellcasting included.) In the case of Heal and Harm, back to their original versions (people should be afraid of clerics!)
Edena_of_Neith
I disagree with much of what you've said here, but I've decided to keep the thread tidy and just address the point I disagree with most - the change to Harm from 3.0 to 3.5.
This spell was ridiculous in 3.0. Touch attack to reduce an enemy to D4 hitpoints with no save is completely broken. It would be broken as a 9th level spell, let alone at 6th where it currently appears. Do you really like every fight from 11th level onward to consist of "cleric approaches monster, casts harm and a quickened inflict light wounds, monster topples over dead."? "People should be afraid of clerics"? Well, they should be afraid of level 20 fighters as well, but with harm the 11th level cleric kills him in one round. Likewise for many higher level monsters. (barring SR)