GuardianLurker
Adventurer
I'm not sure how to answer this, honestly. I've always been a little unsure as to what was meant by "rules-light". I mean in TTRPG terms, the most rule-light game I've played is Amber Diceless. OTOH, most of the Paranoia games I've played have started with the GM essentially saying "You can put away the rulebooks. They won't help." And then having a great game.
My biggest concerns for most of the Rules-Light TTRPGs I've encountered is that they require a great deal of trust in the GM, and they assume an experienced GM. And often, a high degree of GM and player familiarity with the source material. There also appears to be a strong bias towards one-shot story games, which aren't a big interest of mine.
TD;LR. I haven't played a lot of them. I have some problems with how fuzzy the definition is. I've had fun playing games at both ends of the spectrum. What's a "Medium-Weight" TTRPG?
My biggest concerns for most of the Rules-Light TTRPGs I've encountered is that they require a great deal of trust in the GM, and they assume an experienced GM. And often, a high degree of GM and player familiarity with the source material. There also appears to be a strong bias towards one-shot story games, which aren't a big interest of mine.
TD;LR. I haven't played a lot of them. I have some problems with how fuzzy the definition is. I've had fun playing games at both ends of the spectrum. What's a "Medium-Weight" TTRPG?