Berandor
lunatic
Zappo: The reason is simplicity and ease of recognition.
If I fight someone, and have to look through 15 one-shot items to see what he can actually do (n addition to an artifact), I am bored and annoyed.
That is not to say what happens if the fighter in question could use all these items in a fight; just browsing through a page-long sig or post to read it all will be a pain... especially when it happens with a lot fighters.
Also, with one artifact, you can still opt to stay out of the item game. But if people have a lot one-shots around, I HAVE to have my own items or be seriously underpowered.
YB should be about choices, not about a forced progression or yen use.
Furthermore, it is possible to wear items or give them away without them having any power.
Berandor
If I fight someone, and have to look through 15 one-shot items to see what he can actually do (n addition to an artifact), I am bored and annoyed.
That is not to say what happens if the fighter in question could use all these items in a fight; just browsing through a page-long sig or post to read it all will be a pain... especially when it happens with a lot fighters.
Also, with one artifact, you can still opt to stay out of the item game. But if people have a lot one-shots around, I HAVE to have my own items or be seriously underpowered.
YB should be about choices, not about a forced progression or yen use.
Furthermore, it is possible to wear items or give them away without them having any power.
Berandor