Rules of the Game: Sneak Attacks part 3

James McMurray said:
You have to expect that when conversing with Hypersmurf. He comepletely ignores all things which a) do not aid his cause and b) are not unequivicolly stated in a rulebook.

Now, be fair. I tend to completely ignore things that do aid my cause but aren't stated in a rulebook, and I take into account things that don't aid my cause but are stated in a rulebook.

I've changed my mind before when someone's pointed out something in the Core Rules I'd overlooked, and I've lamented when someone's posted a Customer Service response that supports my position (since having Customer Service's support isn't much of a recommendation :) ).

-Hyp.
 

log in or register to remove this ad


James McMurray said:
True, but it doesn't make your findings any more useful in an actual game as opposed to a rules debate.

Goodness, no. I prefer to stay out of discussions involving making rules useful for actual games.

Far too subjective :)

-Hyp.
 

They should make a forum specifically for talking about the rules of the game, and another forum where people could talk about how they would house rule things more to their liking.





oh wait....
 



James McMurray said:
He comepletely ignores all things which are not unequivicolly stated in a rulebook.
As opposed to the sage, who occasionally just makes stuff up.

You know - I think that sticking to the rules is probably the superior option when we're discussing a common rules system.
Do you really think that barbarians closing their eyes and invsible creatures shouting "look at me I'm over here invisible and dangerous" is really going to come up "all the time"? If so, you game with a very odd bunch, and I'd suggest finding a group with slightly more common sense and slightly less munchkinism.

Wow. Surprise surprise. Pulling out the munchkinism brand already. I think that's almost becoming an indirect form of Godwin's law around here.

There are rules to playing the game. Those rules define what is and what isn't a good tactic. If turning your back on people becomes a good tactic, then I think there's a problem with the rules. If a sage advice MAKES it a good tactic, then that sage advice has some problems.

The DC for hearing an enemy is unchanged by invisibility. Pinpointing his square is liable to be a dc 15 listen check.

Are you honestly telling me that characters that can make a dc 15 listen check are rare?
 

Hypersmurf said:
Goodness, no. I prefer to stay out of discussions involving making rules useful for actual games.

Far too subjective :)

-Hyp.

:p

Like a previous poster commented, once I saw the new RotG post on the WotC website, I immediately game here to see HS's response. This thread made my day. :)

But I am wondering about one thing. While I have been quite content with the faceless nature of 3E/3.5E combat once I got used to it, reading Unearthed Arcana made me think about adding facing back to the game. Wouldn't this whole discussion go away if flanking came as a result of facing, & not as a result of positioning? Wouldn't that render the "Blinking Barbarian" pointless? Or am I missing something? Would bringing back facing open a whole new can of worms? :confused:
 

PaulGreystoke said:
Like a previous poster commented, once I saw the new RotG post on the WotC website, I immediately game here to see HS's response. This thread made my day. :)

Damn it. Hong, teach me how to be unpredictable.

... no, bad example. Hong's being unpredictable right now, if I know what I mean, and I think I do.

But this does sort of make my point. On all the Rules of the Game instalments so far, I've posted a new thread that basically says "Looks good - no major problems."

If people read today's article and immediately assumed I'd be gnashing my teeth, it's because those people noticed for themselves that I'd have reason
to.

-Hyp.
 

Saeviomagy said:
As opposed to the sage, who occasionally just makes stuff up.
The last I checked the PHB had the name Skip Williams right there in its credits. It seems to me he's in a good position to explain to us what was intended.

You know - I think that sticking to the rules is probably the superior option when we're discussing a common rules system.
So which rules do we stick to? The PHB, or the article on WotC's site called "The Rules of the Game" by WotC's appointed rules guru? They are both official WotC rules, and are contradictory. I prefer to go with the version that makes sense to me, you prefer to go with the version that makes sense to you. Its all good.


Wow. Surprise surprise. Pulling out the munchkinism brand already. I think that's almost becoming an indirect form of Godwin's law around here.
Anyone who thinks they can close their eyes and gain a benefit against flanking foes deserves the title munchkin in my book. Feel free to disagree of course, since munchkin is such a subjective term.

There are rules to playing the game. Those rules define what is and what isn't a good tactic. If turning your back on people becomes a good tactic, then I think there's a problem with the rules. If a sage advice MAKES it a good tactic, then that sage advice has some problems.
Perhaps Skip knows that intelligent people can play the game without abusing loopholes. Every role-playing game out there (at least all the ones I've ever heard about) has loopholes which can make nonsensical situations advantageous to a character illing to throw logic out the window in favor of rules-mongering. And in all those games, D&D included, its the GM's responsibility to ensure that it doesn't get out of hand. Its impossible for any RPG to have enough rules to cover a multitude of situations that will arise without having loopholes creep in.

You can stick to your rules and your blind barbarians if you want to, but I prefer to play a game where things have at elast a smattering of realistic consequences for inane actions.

The DC for hearing an enemy is unchanged by invisibility. Pinpointing his square is liable to be a dc 15 listen check.

Are you honestly telling me that characters that can make a dc 15 listen check are rare?
[/quote]
Nope, characters that can make a dc 15 listen check (even barbarians) are probably pretty common. But your guesstimate of the DC is far from accurate, unless of course you set the base DC for hearing someone fighting beside you at -10 (the same as hearing an entire battle).

The base DC is probably 0 (5 lower than an armored character walking slowly). The character doing the listening is distracted (we're in a fight, right?). The effective DC is thus 5. Pin pointing requires a 25. I personally would apply at least a +2-+4 penalty to the DC, because the character is surrounded by other sounds of battle (including his own).

So yeah, I do think that low to medium characters capable of making the DC are rare. At higher levels the check becomes possible, but your average barbarian isn't going to be making the check until around 10th-12th level. And then he'll only be making it half the time.
 

Remove ads

Top