Demoralizing Strike. Once per turn, when you hit a creature with a weapon attack roll, you can attempt to frighten that target. The target must make a Wisdom saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the target is frightened of you until the end of your next turn. On a successful save, the target has disadvantage on the next attack roll it makes before the end of its next turn. You can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The way I read this RAW is if you target a creature that is immune to frightened, then he has to save. If he fails the save nothing happens since he is immune to frightened but if he makes the save he has disadvantage on his next attack.
Correct?
The way I read this RAW is if you target a creature that is immune to frightened, then he has to save. If he fails the save nothing happens since he is immune to frightened but if he makes the save he has disadvantage on his next attack.
Correct?