Mordane76 said:
At the risk of sounding like a complete dullard, is there a website where these rules are posted, or are all the rules simply floating in these threads?
Everything is in the very first post of this topic. I post all updates there, so you can always find the most current rules there. I may eventually post this on a web site, however. Maybe.
Upper_Krust said:
Hi Anubis mate! 
Yo!
Mordane76 said:
Shapechanger (1/3) 8HD = +2
Monk = +2
Power Adaptation = +1/2
Tail Weakness = -1/2
Ability Scores = +2
Oozaru (ability scores) = +5.5
Oh, you reduced the value of HD? So what is the new system?
+1 ECL/2 Hit Dice (50%) for Dragons and Outsiders
+1 ECL/3 Hit Dice (33%) for Aberrations, Elementals, Fey, Giant, Humanoids, Magical Beasts, Monstrous Humanoids, Shapechangers, Undead (except for Skeletons and Zombies)
+1 ECL/4 Hit Dice (25%) for Animals, Beasts, Constructs, Oozes, Plants, Undead (Skeletons and Zombies), Vermin
I take it you reduced the values like so, bumping everything down one notch?
Anyway, as for the ability scores, I take it you're going with ECL +1/2 for each 5 points?
Thanks! Looks like I may have it right after all! I was just gonna add or take away HD to even it out to CR 10 anyway, but I'm glad to see that everything works out in the end. Thanks for the help!
Mordane76 said:
I still think the ability score increases for the Oozaru form are a bit much. Maybe +40 STR; +20 CON; -10 DEX?
Well, basically I gave it all the adjustments for increasing in size from Medium-Size to Colossal, then gave it an additional Str+8, Con+4, Int-4, Wis-4, Cha-4. Basically I gave it beast intelligence and stuff and what would be one extra size increase.
As for it being accurate, well, an Oozaru can knock over buildings with it's fist and step on thigns made of steel, so I'd say the numbers are pretty accurate, if not a little low!
Mordane76 said:
Are you sure the Oozaru are meant to be Colossal. Remember Colossal means that Medium Sized creatures will be smaller than its little finger! Is that the scale they presented in the cartoons?
I think you are overestimating Colossal here. According to picture in the core books, a Medium-Size creature is about 1/16 the size of a Colossal creature. To answer your question, though, an Oozaru can pick up a human as you or I would a can of soda. A can of soda is more or less 1/16 our own size, so with an Oozaru at about 100 feet tall, it would be Colossal.
Mordane76 said:
The PCs should have been hasted and had all defensive options in effect. They also should have started with ranged attacks preferably flying.
You mean they would have been prepared? By your standards, wouldn't that decrease the challenge of the encounter? This one happened with neither side prepared. In fact, the Saiyan in question was the fourth party member who happened to look at a full moon one night while in the Inn. The other three booked it out of there fast, then tried to fight it, but failed miserably. They had no time to prepare.
The Oozaru, of course, destroyed the entire town during the battle. It wasn't pretty. If a Saiyan and an Oozaru were seperate creatures, I'd give the Saiyan CR 8 and the Oozaru CR 24, no joke.
Mordane76 said:
...maybe one of the later Super-Saiyan incarnations could beat Godzilla. Or just destroy the planet Godzilla is on. 
Damn skippy!
Anime Kidd said:
I read the thread, but I may have skipped a few things. Readin' the board or 4am isn't really good.
I can see you have put forth many-an-hour on this and it is good, but too powerful for my tatses.
And when you keep saying "Saiyans are usable in nearly any campaign" I can't help but smile.
Well, when I made that statement, I assumed that MOST campaigns started at Level 1 and advanced into Epic levels. I never realized how so many people despised Epic levels and avoided them like the plague. I honestly don't understand that way of thinking myself, but you have a point on that note.
Anime Kidd said:
And now the Saiyans. Yeah I think they are way to powerful. 8 HD? I think they are tough, but thats a bit much. I was thinkin natural armor or damage resistance, similar to the barbarian ability. Whats with their bite attack? Im assuming its for Oozaru form. As for Oozaru, it should be Gargantuan, not Colossal, as they are about 40 ft. tall with 'monkey-power'. At least thats what on the net.
Well I wanted to avoid natural armor and damage reduction, simply because that's not how I see it working in Dragonball and Dragonball Z, with Goka and Gohan respectively. They could take a lot of damage, even as kids. The stats I present here are for adult Saiyans.
As for the Oozaru, I think those web sites are way off when they say the Oozaru is only 40 feet tall. The Oozaru could step on humans and hold them in the palm of his hand (you see this during the Saiyan Saga), and that just wouldn't be possible at 40 feet tall. If I were an Oozaru, those numbers would make a human 9 inches tall, which is too big to hold in the palm of my hand, squeeze, or step on the human. Another good example is that I have 9 inch feet. If I were a 40 foot Oozaru, the human would be the size of my foot. When Vegeta steps on Goku, however, you can tell that the foot is much bigger than Goku, who is really big himself. Then there is also the knocking over buildings bit. Therefore, I concluded that an Oozau must be around 100 feet tall, and thus Colossal.
Anime Kidd said:
The Saiyan Warrior/Elite shouldn't be classes. The Saiyan Warrior class could be replaced with a ki-using martial artist class. The Saiyan Elite is more of a social thing, kinda like being a low-class noble.
I created these classes because Saiyans have their own special ways of training, and their own class seemed appropriate. I know it is not 100% accurate to the series, but I needed a class that would lead to the powers of Raditz and Vegeta, which is the basis of the Saiyan Warrior (Raditz) and the Saiyan Elite (Vegeta). Goku, by the way, I counted as a Monk. Same with Gohan. Trunks and Goten would be Fighters.
Anyway, that was my reasoning. I wanted to give them their full Saiyan powers without making it part of race specifically. It's for balance only, really.
Anime Kidd said:
I personally think that most of the characters in DBZ, saiyans included, gain the bulk of their powers from a class and only when they are 'powered up', by using their ki/power level. The power level is their reserve of energy and when its empty, they are exhausted. This could be presented in a pool of ki points or what not, maybe even taking subdual damage when using such powers, tiring them out faster. As your saiyans stand now, there is no way for them to become exhausted, like how Vegeta was when fighting Recoome, unless that happens at negative HPs.
Losing power is attributed to taking damage. Using ki powers costs subdual damage, and once that exceeds your hp, you're unconscious. Not as serious in a game with healing, but considering the insane prerequisites and the fact that everyone in Dragonball Z was already AT LEAST Level 20 or Level 30, I think I nailed it on the head with the feats I created. You can find the full rules in my "Big Book of Feats" thread. Heck, you MUST use those to use the Saiyans properly, to be honest.
Anime Kidd said:
As I was writing this post, I was looking over my DBZ conversion. I placed Saiyans at +8 ECL!
With Half-Saiyans ECL +5, 1/4 Saiyans ECL +3, and Nameks at +5. Though I do admit that I have never tested my conversion and just guessed at the ECLs.
My Oozaru form has about half the stat bonuses/penalties of yours: +20 Str, +10 Con, -10 Dex, and Int is dropped to 3.
Well we're pretty close. Mine is ECL +10, or CR 10. As for the Oozaru stats, well . . . I merely gave the size increases to stats, that's all, plus a few extra points. Considering they can knock down buildings effortlessly, I figured you'd need AT LEAST Str 60 for that, to do it as well as an Oozaru does at least.
Anime Kidd said:
Anyways, this thread is making me want to go through my own D20 DBZ again and make it into full-blown D20. *sigh* Another project to go along with all my the other project. 
Inspirational!