Bacon Bits
Legend
It's more the 80% there that bothers me, rather than the 20%.
Way, WAY too much emphasis on over-the-top heroics at character levels where such things should only be a pipe dream.
But level 4 is Hero and level 8 is Superhero!
It's more the 80% there that bothers me, rather than the 20%.
Way, WAY too much emphasis on over-the-top heroics at character levels where such things should only be a pipe dream.
Or the inverse, when a simple spell just solves a range of problems with no further effort (remove curse is the big culprit)When something can only be countered or cured by a specific spell. I hate it. The spell should just be the easy way out, but a hard way should always be possible.
Remove Curse is the major culprit in both our scenarios. Or Greater Restoration.Or the inverse, when a simple spell just solves a range of problems with no further effort (remove curse is the big culprit)
Yeah I feel like a lot of D&D's primarily non-combat spells were developed very much as "cheat codes" in many cases (Remove X, Passwall, Goodberry, etc. etc.). Like, with the Remove X spells, DMs wanted to inflict conditions and curses on parties, which is absolutely a thing from fantasy fiction and mythology, but I think over time there was a bit of a lack of imagination/failure of imagination as to how to undo these effects - where in mythology/fiction they almost always require specific solutions, not generic spells/blessings.Or the inverse, when a simple spell just solves a range of problems with no further effort (remove curse is the big culprit)
You don't thing Dex grapples and punches are close to a weapon mastery?Monk not getting anything remotely close to Weapon Mastery
Typical barbarian weapons swing so hard they deal damage though armor, or swing so wide they hit multiple enemies, or knock enemies down.It literally paints the image where Barbarian, whose whole thing is swinging so wildly he opens himself to counterattack, is now well-versed in tactics and techniques to provide a versitile arsenal,
A level 1 character is still a main character of the heroic fantasy genre. They aren't over-the-top for their genre. And it's not like they can fight an ogre or do things like that at 1st level.It's more the 80% there that bothers me, rather than the 20%.
Way, WAY too much emphasis on over-the-top heroics at character levels where such things should only be a pipe dream.
While I 100% agree with you and would probably select something similar as my pet peeve with the game, I can’t help but notice that a lot of others posters’ pet peeve can be described as “the game does not care about simulation in this one respect”.You know, actually, I can really just say "I hate how the game designers super duper don't care about realism except when they do." The game is abstract about a lot of things because, well, it's a game, not a simulation.
Something that annoys me is how much of a pass people give "magic".While I 100% agree with you and would probably select something similar as my pet peeve with the game, I can’t help but notice that a lot of others posters’ pet peeve can be described as “the game does not care about simulation in this respect”.
