TYPO5478 said:Really?
You mean like spellcasting?
I said "the way". Not one of many ways.
TYPO5478 said:Really?
You mean like spellcasting?
TYPO5478 said:Really?
You mean like spellcasting?
Allegro said:I always thought charisma or force of personality was more appropriate for resisting compulsions then wisdom.
Montana has Chr 16 and 2 ranks in Intimidate, Greene has Chr 12 and 8 ranks in Intimidate. The rules cover that situation pretty well.KarinsDad said:No. I am arguing that Montana is more charismatic and Greene is more intimidating.
Greene is definitely memorable. But even there, Montana is more memorable.
I could have picked Bronko Nagurski as non-memorable (outside most circles), but still way less charismatic and vastly more intimidating than Montana.
Good luck figuring out hit points then!pemerton said:Because I want to understand the nature and physical abilities of the characters.
Infiniti2000 said:Good luck figuring out hit points then!
True.Infiniti2000 said:I don't like that if you try to trip, you provoke an AoO, but you can continue your trip attempt. But, try to grapple or disarm and your attempt fails. I do not see the balance reason for this, nor the logic.
And since your Ref save is NOT dependant on your load or armor speed/penalty, you must not be actuallySithobi1 said:It might just be me, but I can definitely see dodging a fireball in a very different light from dodging a mace or a sword.
I don't think it should be a grapple maneuver because it has too many thing that are unlike grappling. Instead, just say that an AoO that deals damage negates the trip (or perhaps for all such things like trip, disarm, and grapple, add the damage to the opposed check).Nail said:I've tried to condense "Trip" into a grapple maneuver...but then using a Tripping weapon doesn't work. Sigh.