Con is the body's health, everyone has a goodly amount of that, Levels are a person's essence, grown through life experiences. Not everyone has a lot of that. One or two level drains destroy normal folks, but even they could have their con fed on for at least a little while. Energy drains make more than enough sence, people just claim it doesn't because they don't like having their XP totals being quantifieable and thus attackable in game.Falling Icicle said:Level Drain, now called "Energy Drain." If something is draining life energy away, it should drain Con, not levels.
It should be a claw attack, but then the vampire would not get STR 1.5 on the attack and the claws would only be 1d4+STR.Falling Icicle said:And worse, Vampires drain levels by simply "slamming" things. How much sense does that make?
frankthedm said:Con is the body's health, everyone has a goodly amount of that, Levels are a person's essence, grown through life experiences. Not everyone has a lot of that. One or two level drains destroy normal folks, but even they could have their con fed on for at least a little while. Energy drains make more than enough sence, people just claim it doesn't because they don't like having their XP totals being quantifieable and thus attackable in game.
KarinsDad said:One significantly better design for Energy Drain is to lose the XP without losing anything else (the concept of 24 hour short duration Negative Levels could still apply). Loss of XP would still require a long time to get to the next level. This would still be a serious penalty that most players would fear without having to fart around with wholesale character sheet redesign.
Chupacabra said:One problem with losing XP is that the loss of a fixed amount of XP hurt different levels differently. Losing 500 XP is a tragedy at level 2 but a mosquito bite at level 12.
I think fixed XP drain would actually be better. The amount of damage a vampire deals with his slam attack doesn't go up with his opponent's level, why should his ability to damage XP?KarinsDad said:Who said anything about making the XP lose a fixed amount?
It could be the same XP loss as the current Energy Drain rule (not the best dynamic rule, but better than fixed).
3d6 said:I think fixed XP drain would actually be better. The amount of damage a vampire deals with his slam attack doesn't go up with his opponent's level, why should his ability to damage XP?
Mage of Spellford said:Hi
One thing that always bugged me was if I'm stunned or
paralyzed and I'm surrounded by opponents they don't get an
AOA. Lotsa other things draw such an attack but not
standing there slack jawed and drooling![]()
M

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.