frankthedm said:
Con is the body's health, everyone has a goodly amount of that, Levels are a person's essence, grown through life experiences. Not everyone has a lot of that. One or two level drains destroy normal folks, but even they could have their con fed on for at least a little while. Energy drains make more than enough sence, people just claim it doesn't because they don't like having their XP totals being quantifieable and thus attackable in game.
From my POV, this is not the issue at all.
The cumbersomeness of Energy Drain shouts that there really is no need for a Energy Drain concept as it is currently implemented at all in the game.
Penalties to ability scores, loss of spells, etc. could handle it without the mess of wholesale redesigning of character sheets.
It's one thing to change a few numbers on your sheet. It's another to mess around with half of the sheet. Sure, a given DM could rule that you go from your 4th level character sheet to your 2nd level character sheet, but then you still have to mess around with your 2nd level character sheet for items you have gained and lost since then, etc.
Logistically, this is just a pain in the butt to handle.
Energy Drain, like Turning, as a game mechanic is cumbersome to the point that they should have redesigned it for 3X.
One significantly better design for Energy Drain is to lose the XP without losing anything else (the concept of 24 hour short duration Negative Levels could still apply). Loss of XP would still require a long time to get to the next level. This would still be a serious penalty that most players would fear without having to fart around with wholesale character sheet redesign.
As designed, it's just a very poorly thought out game mechanic.