Still disagree and I thought I explained why.
No worries.
As someone who has also done a fair bit of freelance design in the TTRPG space, I maintain that the rules that take up the most word/page space do necessarily reflect the most important aspect of play.
The assumption is false. "It's super important to get this right" does not translate to huge word count, because you can "get it right" succinctly. Further, you "need" no more precision in combat adjudication than you do in any other aspect of the game. You only think you "need" more precision precisely because it's more important to game play. If it was not important to the game, it wouldn't need such precise rules. Again, look at crafting. It's not important to the game, therefore it doesn't get any (many?) rules.