D&D 5E Rules We Have Been Doing Wrong This Whole Time


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One that we discovered about 6 months ago:

A ranged attack on any target is made with disadvantage if there is an enemy* within 5' of you.
We used to think it was disadvantage only against a target that was within 5' of you.

(a enemy that is not "invisible and wanting to remain hidden", that is ;))
 
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Jer

Legend
Supporter
It doesn't help that WotC, realizing DM facing books don't sell, doesn't make them. Instead, if you want to learn how to DM, you must learn by doing, get guidance from someone who is already a DM, or get advice from YouTube, Reddit (shivers), or TikTok (the horror!).
But DMs are the ones who are buying the bulk of the material they make - which is why most of the books they make are DM facing adventures or mixed books with both player and DM stuff in them.

What doesn't sell are tutorial books outside of Starter Sets. Because the bulk of players don't think they need to buy them. Heck the bulk of DMs don't seem to read the one DM facing book that actually has a lot of good advice in it on how to be a DM - the DMG.
 

James Gasik

We don't talk about Pun-Pun
Supporter
But DMs are the ones who are buying the bulk of the material they make - which is why most of the books they make are DM facing adventures or mixed books with both player and DM stuff in them.

What doesn't sell are tutorial books outside of Starter Sets. Because the bulk of players don't think they need to buy them. Heck the bulk of DMs don't seem to read the one DM facing book that actually has a lot of good advice in it on how to be a DM - the DMG.
Well that's what I meant by DM facing material. Yes, adventures are also DM facing material, but the game really does need better teaching materials for new DM's, and even us older ones can use more clarification or guidance on how to run the game, advice on how/why/when to use optional rules modules or how to make rulings.

Sure, nobody is going to buy them, but that doesn't mean there isn't a need. It just means there isn't a profit.
 

billd91

Not your screen monkey (he/him)
Just picture it as an encouraging pat on the shoulder that makes them feel better about themselves.
flanders-gremlin.gif
 



James Gasik

We don't talk about Pun-Pun
Supporter
Yeah, and the reasons for not allowing you to delay seem....dubious. So instead, you're forced to figure out a trigger for a reaction that might let you do something later in the turn as opposed to right now.

For example, let's say you're a Cleric. You roll good on initiative. This means that you can't wait to see if anyone gets hurt to walk over and heal them. You have to try and set a trigger that would let you do it later in the turn.

Or do something completely different this turn. Which may be a better option, tactically, but it's hard to tell, since you don't know what the enemy is going to do between your turn and the next one. Which kind of makes winning initiative "bad" at times.
 

Reynard

Legend
Yeah, and the reasons for not allowing you to delay seem....dubious. So instead, you're forced to figure out a trigger for a reaction that might let you do something later in the turn as opposed to right now.

For example, let's say you're a Cleric. You roll good on initiative. This means that you can't wait to see if anyone gets hurt to walk over and heal them. You have to try and set a trigger that would let you do it later in the turn.

Or do something completely different this turn. Which may be a better option, tactically, but it's hard to tell, since you don't know what the enemy is going to do between your turn and the next one. Which kind of makes winning initiative "bad" at times.
You should be able to use an action to reset your initiative if the game sues a static order.
 

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