Rumors from Player's Guide to Faerun

Why don't they simply leave it out, if it's such a problematic feat... :confused:

And yes, Quicken Spell is under many circumstances equally powerful (while often costing more than a single spell slot, however), even more powerful under many other circumstances where Persistent Spell doesn't work at all, while only being less powerful in one very specific case (which is having several encounters during one day without getting dispelled all the time).

There is absolutely no reason to pick Persistant Spell at +6, besides the single benefit of having Divine Favor up all day long.

Bye
Thanee
 
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Thanee said:
Why don't they simply leave it out, if it's such a problematic feat... :confused:
...

There is absolutely no reason to pick Persistant Spell at +6, besides the single benefit of having Divine Favor up all day long.

Bye
Thanee
They don't want to disappoint all the powergaming FR cleric munchkin gamers.
 

jabberwocky said:
"the persistent spell must have a personal range or a fixed range". so that cuts down the list a lot, and no ability buffs.

So there is basically a parsec between the 3.0 and the 3.5 Persistent Spell? They could have even changed the name at this point.

Very lame that the limitation (which I am sure was done because they were soo afraid it was too powerful) is done through RANGE which has nothing to do with DURATION. No in-game explanation from this.

I have changed my mind and agree with the ones that say this feat sucks.
 

Notes

I don't have my 3.0 book with me, but if I remember correctly Persistent Spells must:
*have a personal range or a fixed range
*not be of range touch
*not be instantaneous or have a fixed number of uses (ie: Speak with Dead)

That's why the list is so short.

-Gak Toid
 


Thanee said:
Can anyone give a rough idea on what changes were done to the Incantatrix?

Bye
Thanee

they took out the anti-outsider focus and made it a purely metamagic oriented class. you still have to select additional opposition schools, but dont gain specialization bonuses. you can add metamagic feats to other casters spells with a readied action, add metamagic to existing spells, take control of ongoing spell effects from other casters, and you still get instant metamagic for your own spells and the 10th level -1 metamagic level modifier. all in all, a vast improvement over the old one, as far as i can see
 

I've always thought that Persistent Spell was ultra cheesy. My character will not use it for that very reason. It's pretty much a way to get Permanency without paying the experience point cost (though at a spell slot cost).

As +6 levels it's a bit better. Makes it a much tougher choice. Before it was a no-brainer - you get to keep 1/round per level spells all day. Even at +4 levels that was worth it.

I do like the idea of mutiple Extends, though. The jump from rounds per level to all day is enormous, the doubling, tripling, etc. is far more reasonable. Alas, that's not the rule.
 

It's Okay now. The previous version they considered - the adjustment being tied to the original duration - would have been nice, too, but it was used for those with very short durations, anyway, and the others can be used with extens spell equally well.

The end result is the same - the old stunt of persistant divine power can't be done any more (at least not until epic levels)
 

Li Shenron said:
So there is basically a parsec between the 3.0 and the 3.5 Persistent Spell? They could have even changed the name at this point.

Very lame that the limitation (which I am sure was done because they were soo afraid it was too powerful) is done through RANGE which has nothing to do with DURATION. No in-game explanation from this.

This limitation is not new, it was in the 3.0 version as well.


glass.
 

jabberwocky said:
they took out the anti-outsider focus and made it a purely metamagic oriented class.

That's cool. Sounds like it's even more the perfect choice for my sorceress then! :)

Bye
Thanee
 

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