Elder-Basilisk
First Post
At +6 levels, it's an utterly worthless feat.
Somehow I don't think these are worth making persistent.
Persistent Bless at level 7 or Hero's Feast at level 6? Tough choice.
Persistent Death Watch? Maybe but still of dubious utility.
Persistent Detect Undead, Detect etc, Comprehend Languages, Entropic Shield, Hide From Undead, Obscuring Mist? Are you nuts?
Persistent Divine Favor? About the only spell it's worth using on.
Since the spell is very rarely worth a 2nd level slot now, I doubt it's ever worth an 8th level slot.
Helping Hand already has a duration nearly that long (and it's pretty weak at 3rd level), Invisibility Purge's area isn't actually fixed (5'/level emanation) so it's ineligibile, and neither Meld into Stone or Prayer are worth 9th level slots.
Not likely.
Again, nothing here worth a 7th level spell. (In 3.0 Shield MIGHT have been but only on very rare occasions).
Of these, Alter Self, Invisibility, False Life, and Whispering Wind already have fairly long durations (at least 5 hours if extended at the first level that persistent spells would be castable). And does anyone seriously think that a 24 hour Gust of Wind could ever justify an 8th level slot?
Arcane Sight might be useful here but probably isn't. Blink COULD potentially justify itself with combat utility but a 20% miss chance would be really darn annoying when trying to eat your breakfast cereal in the morning. A good DM would make it clear that 24 hour blink is more trouble than it's worth most of the time. Leomund's Tiny Hut and Phantom Steed already last longer than 24 hours by the time you could make them persistent.
So, Divine Favor, Blink, and Arcane Sight. Not a very long list of spells. And none of them are really THAT good. (Except maybe Divine Favor but even that probably isn't really worth a Holy Word or Destruction slot).
GakToid said:Cleric:
0 - Detect Magic, Read Magic
Somehow I don't think these are worth making persistent.
1 - Bane, Bless, Comprehend Languages, Death Watch, Detect Good/Evil/Chaos/Law, Detect Undead, Divine Favor, Entropic Shield, Hide from Undead, Obscuring Mist
Persistent Bless at level 7 or Hero's Feast at level 6? Tough choice.
Persistent Death Watch? Maybe but still of dubious utility.
Persistent Detect Undead, Detect etc, Comprehend Languages, Entropic Shield, Hide From Undead, Obscuring Mist? Are you nuts?
Persistent Divine Favor? About the only spell it's worth using on.
2 - Find Traps
Since the spell is very rarely worth a 2nd level slot now, I doubt it's ever worth an 8th level slot.
3 - Helping Hand, Invisibility Purge, Meld into Stone, Prayer
Helping Hand already has a duration nearly that long (and it's pretty weak at 3rd level), Invisibility Purge's area isn't actually fixed (5'/level emanation) so it's ineligibile, and neither Meld into Stone or Prayer are worth 9th level slots.
Wizard:
0 - Detect Magic, Prestidigitation, Read Magic
Not likely.
1 - Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Expeditious Retreat, Obscuring Mist, Shield
Again, nothing here worth a 7th level spell. (In 3.0 Shield MIGHT have been but only on very rare occasions).
2 - Alter Self, Detect Thoughts, False Life, Gust of Wind, See Invisibility, Whispering Wind
Of these, Alter Self, Invisibility, False Life, and Whispering Wind already have fairly long durations (at least 5 hours if extended at the first level that persistent spells would be castable). And does anyone seriously think that a 24 hour Gust of Wind could ever justify an 8th level slot?
3 - Arcane Sight, Blink, Leomund's Tiny Hut, Phantom Steed
Arcane Sight might be useful here but probably isn't. Blink COULD potentially justify itself with combat utility but a 20% miss chance would be really darn annoying when trying to eat your breakfast cereal in the morning. A good DM would make it clear that 24 hour blink is more trouble than it's worth most of the time. Leomund's Tiny Hut and Phantom Steed already last longer than 24 hours by the time you could make them persistent.
So, Divine Favor, Blink, and Arcane Sight. Not a very long list of spells. And none of them are really THAT good. (Except maybe Divine Favor but even that probably isn't really worth a Holy Word or Destruction slot).