Rumors from Player's Guide to Faerun


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The new Incantatrix sounds really cool. Especialy now that they don't become specialists (which was a real confusing "what the?" rule for Sorcerers and Specialist Wizards who took the class). Maybe we will finally have a spellcasting prestige class that is good for Sorcerers?

I was also wondering what anyone can tell me about the Spellfire Heirophant and Netherese Arcanist Epic prestige classes.

Thanks.
 

DM_Matt said:
Besides, for a lot of potential persistant spells that are not level-dependant (enlarge person, expeditios retreat, kauper's skittish nerves, jump (level-dep, but you still get good stuff at L1) etc, items are dirt-cheap.

{dcollins} All item creation prices are suggestions, and it is not explicitly stated that PCs can make items not listed in the DMG. Thus, by the rules, none of these items are possible {/dcollins}

Yep, depends a lot on the DM, how those are priced. Some go by the letter, many won't allow them for such a low price and make much higher prices, depending on the benefit - which it really should be (as seen in some examples in the DMG).

Bye
Thanee
 

Divine Favour is the only spell worth using with Persistant Spell now. Says alot about how good cleric spells are doesn't it? Even after a nerf, it's still worth it just for Divine Favour. Wish I could say the same for arcane spells.
 


glass said:
This limitation is not new, it was in the 3.0 version as well.


glass.

I promise I'll take out my Tome & Blood and read it again :uhoh:

However, as I was trying to say before I basically agree with jsgurden: what sense does it make to design a metamagic feat which improves DURATION and whose limitations are based on RANGE? What would you think if Enlarge Spell was possible only with spells of fixed duration? This choice is clearly done only to put an arbitrary limitation towards the number of spells you can use this mm feat with; the result is that is it strongly unconvenient to take the feat at all, as many already pointed out.
 

Li Shenron said:
...
However, as I was trying to say before I basically agree with jsgurden: what sense does it make to design a metamagic feat which improves DURATION and whose limitations are based on RANGE?

It's true that it seems counterintuitive to attach persistent spell to the range of a spell, but the point of persistent spell is to make personal spells last all day - however, they also wanted detection spells to be able to be affected, and those spells aren't personal, but do have a fixed range. I agree that persistent spell is too narrow now, and will probably change it to a feat which allows the caster to stack extend spell onto his castings.
 
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beaver1024 said:
Wish I could say the same for arcane spells.
Is there even a single arcane spell worthy of being made persistant? ;)

And please don't say cleric spells are weak (unless I got you wrong)... they surely aren't!

Bye
Thanee
 



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