Mistwell
Crusty Old Meatwad
Not sure how this is useless...
Goblin runner, slowed, attempts to run for his life and alert other goblins to the presence of the intruders!
He goes 2+2 for first part, then 2+2 for second part, and has all the negatives for running full out...
Dwarf Fighter in full plate leisurely strolls after him for first move, 5, and charges on second half for 5, does not give up anything really... and whacks him in the head, marking him...
where is useless?
I definitely think this ruling makes the Slow condition significantly weaker, but I am OK with it depending on what the double move ruling is.
Last night I hit a fleeing Kobold with a slowed condition from my encounter power, and the slow effect lasted one round. The kobold then shifted 1 as a minor action, and double moved ran for 8 more squares, for a total of 9 squares. That is silly, and demonstrates just how useless the slowed condition is.
If hitting a fleeing creature with a slow effect doesn't strongly increase the odds of their escaping for at least one round, then I doubt slow will ever come in handy for anything.
I could have hit the thing with a MISSED icy terrain and slowed it down about as much as the Slow effect that hit, due to the difficult terrain it causes (which would cancel it's shift and some movement, and caused an opportunity attack from the lost shift). That is a silly result. A hit from a slow effect encounter power should slow something down more than a miss from a difficult terrain encounter power.
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