Runepriest Article Bumped Again!

Don't you know that you guys need to give up on cClasses, get a DDI sub and play Essentials?

That way they can make more money with less overhead and less work to support classes. Now they can go to be bed tonight knowing that they gave us what we all wanted and be happy. Notice that they are all Rare so by RAW a Rune Priest shouldn't only be able to get 1 of those. A whole article to get one item.

What I don't understand is the fact those are Rare Magic Items. That shouldn't be a Class Acts at all. That should have been a Dungeon Article for GMs. Remember WotC? Rare items were put in the hands of the GM.
 

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I think it's something that was good for the Runepriest. The Runepriest is already a good class mechanically.

The flavour of the Runepriest class was something that it needed more work on. And those 4 special runes were something that added to the Runepriest in that regards.
 

I actually really liked the article. Certainly the runes are far from awesome, but considering that they don't take up an item slot, I think they have some potential. I don't quite understand how the Tide Rune is supposed to work though. Looks as though it initially pushes everything then immediately pulls most of them back. I suppose with certain zones it could have its uses, but it seemed a bit odd otherwise. As for the flavor, etc., I really liked it and found the article to be a good read.

That being said, I also agree that it should be a Dungeon article. I don't care so much about the rarities as I don't use the rarity rules anyway (which is why I don't see how WotC "failed" at them since nobody is forcing you to use them) but the article feels much more like a dungeon article because a) they are boons and b) they provide adventure/campaign hooks as opposed to character development options.

I will admit that I was hoping for something a bit more mechanics oriented, like either new rune feats or a new paragon path, but I still enjoyed the article.

As to whether or not they've been getting quality submissions for runepriest articles or not . . . that I cannot answer. There's obviously a huge difference between submissions and quality submissions though.
 

What an interesting mechanic wasted on A) specifically 1 tier and B)Has no benefits for party members (effectively making them NOT leaders).

The first boon makes enemies adjacent to you take extra damage when they are hit by an attack. That hugely Leaderish and benefits party members. Not that it does anything for the one tier issue though...
 

Although I think runepriests aren't a great class thematically, the article's flavor is fine for what it is IMO. I do agree that there should be epic versions of these Words, because that sounds like something an epic character should be able to do. However, from a thematic standpoint I don't see these words as being good for Heroic tier.

I actually think the "magical" languages like Supernal, Primoridial, or Abyssal should all be handled this way - if you know these language, then you can do (or at least learn how to do) things beyond mere communication. Treating these abilities using boons is a good way to reflect this.
 

I don't quite understand how the Tide Rune is supposed to work though. Looks as though it initially pushes everything then immediately pulls most of them back.

The Rune of Tide Inexorable lets you affect enemies and allies differently if you want (or even affect some enemies one way and some enemies a different way).

You can, for instance, push all enemies within 3 squares of you away by 3 more squares and pull all allies within 5 squares of you 3 squares closer. If you pushed someone 3 squares and then pulled that same creature 3 squares, it probably wouldn't do much. But you can be selective about whom you push and whom you pull (and how far - you don't have to push/pull the full 3 squares if you don't want to - and you can choose, for instance, to push 0 and then pull 3).
 

...I don't see them replacing any of his abilities, but similarly to paragon path runes merely adding options.
Well, you can only be in one at a time. If you enter a rune state that gives you resist all 10 instead of giving all your allies +1 to attack. That's less leadering going on.

(which is why I don't see how WotC "failed" at them since nobody is forcing you to use them)

I play LFR. I have to use item rarities.
 

The Rune of Tide Inexorable lets you affect enemies and allies differently if you want (or even affect some enemies one way and some enemies a different way).

You can, for instance, push all enemies within 3 squares of you away by 3 more squares and pull all allies within 5 squares of you 3 squares closer. If you pushed someone 3 squares and then pulled that same creature 3 squares, it probably wouldn't do much. But you can be selective about whom you push and whom you pull (and how far - you don't have to push/pull the full 3 squares if you don't want to - and you can choose, for instance, to push 0 and then pull 3).

True. It just seemed a bit inartfully worded I guess. While not quite the same, it seemed as though a simple "Effect: You slide the target up to 3 squares" would do just about the same thing. I realize that its not quite the same thing, but its close. Either way, it certainly sounds as though it would be quite useful in rearranging the battlefield, though the limitations of push/pull could make it somewhat difficult (I suppose that's where pushing then pulling the same target might help).

[MENTION=34584]chitzk0i[/MENTION]: Ahh I see, my bad.
 

Having a mid-heroic tier level runepriest, I found this article absolutely worthless.

Class Acts articles should provide something for the class, not legendary boons, or alternate rewards. This article would be better off as a Bizarre of the Bazaar.

Runepriests have gotten NO support since the release of PHB3, and this article did NOTHING to improve on that.

All this after they put up the editorial mentioning that they were considering supporting the less supported classes.

Bah! And I'm usually not a WotC basher, but I'm not "fanboy" that claims they can do no wrong either, but the last couple of weeks have not been good.
 

Having now had a chance to read it, I will say that while I liked the flavour, I think Runepriests needed more Heroic support, and maybe some new PPs. More At-wills, more powers of every type. More Rune feats (that don't suck).

Being neither fanboi nor hater, I am still a little disappointed by the lack of support for some classes, however, I do understand the inherent headache involved with supporting so many classes. Too bad it took them 2 years to learn that build-as-subclass was really the way to go.
 

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