Runepriest Article Bumped Again!

Next time Guns & Ammo prints an article about priests of Kord and Dungeon prints an article about the recent finds in child psychology and Wired prints a spread of naked women interspersed with fiction, I'll remember that.... ;)

You obviously haven't read an issue of Wired lately. If they thought it would make them seem cool and hip, they would gladly go in any of the above directions.
 

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The article and the items that it describes are fine, in isolation.

As an example of how DMs can adapt the Boon concept for specific class mechanics, it is excellent.

As an effort to make the Runepriest class more interesting, capable or playable, it is a disaster. For example, at least one of the runes should have been heroic tier.
 



The article is very interesting, with great flavor and a really good idea on how to handle a runepriest discovering ancient Runes. In the PH3 they were just powers the runepriest could take, but this article introduces a new design space for the Runes, treating them as an immaterial treasure that grants not only a new item power, but expands the runepriest's rune state repertoire. Nothing is keeping a runepriest from knowing all four runes and having 6 rune states to choose from whenever he uses a Runic power.

I love the runepriest, and would jump at the chance to play one.
 

Nothing is keeping a runepriest from knowing all four runes and having 6 rune states to choose from whenever he uses a Runic power.

Aren't they Rare items meaning only 1/tier, meaning only 2 of them at most (and then you use your rare for Paragon/Epic tier)... assuming of course that you use them
 

The Rules Compendium says that "about" one magic item in every eight is a rare item, which means about 1 per tier, but that doesn't make it a hard rule, just a guideline (savvy? ;) ). And since rare items are the DM's province, if there is a focus on divine runes in the campaign, he might give more runes than that.
 

The Rules Compendium says that "about" one magic item in every eight is a rare item, which means about 1 per tier, but that doesn't make it a hard rule, just a guideline (savvy? ;) ). And since rare items are the DM's province, if there is a focus on divine runes in the campaign, he might give more runes than that.
Which still wouldnt be a good idea. The runes dont stack, having more than one at a time is just redundant.
 

More tactical options is bad? The runepriest can enter a new rune state every time he uses a Runic power (which, really, means every runepriest power). So he can switch between rune states every round, tailoring his tactics to the enemy.
 

I'm going to be absolutely frank and perfectly blunt here. What we need isn't Dragon articles and that has become immensely obvious to anyone following their decline in general content in the magazines over the past year. What we need is a Divine Power 2. A book that will have tons of options and will definitely have new powers, feats for the Runepriest.

That's what we need.

It's also not what we're going to get. So enjoy suffering for the rest of this edition in abject mediocrity Runepriest. You were an almost there but not quite class.
 

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