firesnakearies
Explorer
Yes, I believe that's how it works.
I think you're right, but it's a bit fuzzy.
step1. Choose rune noted in the power
step2. Use power and apply the chosen rune's effects
The moment you choose the rune, you enter the rune state. When you enter a rune state, you may instead enter your PP rune state. It's a bit unclear if you would still get to apply the rune's effects. To give an example, here is how I'm interpreting it.
step1. Choose rune noted in the power (say Rune of Destruction)
step1.5. Instead of entering state of destruction, I enter state of vengeance.
step2. Use power and apply the chosen rune's effects (chosen rune is still Rune of Destruction).
I'm hoping this is the intended way.
According to the Runic Keyword, that is how it works, you choose the rune option, and then enter the rune state. And the PP abilities are a replacement for the rune state. -Any- time you enter a rune state, you get to choose that new state.
I would suggest using the phrase "additional choice" instead of "replacement" in the previous sentence if it's truly "get to" and not "must"
How do you guys feel about the powers mainly helping allies you're adjacent too only? I feel that this class tries to keep you from flanking because most of the powers grant healing/buffs/debuffs to allies adjacent to you and my party loves to flank. That leads me to believe that this class isn't nearly as good as it seems to be.
That is most liekly true for all PHBIII classes, but DP2 and PP2 are not out till next year at the earliest.
How do you guys feel about the powers mainly helping allies you're adjacent too only?
I think that the powers don't mainly only help allies you're adjacent to. I mean, you can pick a runestate and powers that do (mostly Protection), but the Destruction benefit is a bonus to all allied attacks against enemies adjacent to you, and most powers have at least an option to grant some buff to non-adj allies. Plenty of powers are buffs to allies adjacent to your target, so you're good to go.
So if your party loves flanking... just stay in the Destruction state most of the time, and put a little thought into power selection. There are still lots of options.