RuneQuest Starter Set: Played It Review of a Mythic World of Magic and Conflict

The RuneQuest Starter Set introduces GMs and players alike to a mythic fantasy world filled with magic and challenge. The introduction is important because the world of Glorantha is massive and the rules of RuneQuest are intricate and detailed and include decades of design. The starter set promises to help me not only ground myself in the setting but also be able to run adventures using the RuneQuest rules.

RQ1.png

A detailed designer diary is a good place to gain additional insight: RuneQuest Design Diary. My thanks to Michael O’Brien of Chaosium for sending me a review copy. This review is going to look at the box and contents itself and how both work from a GM’s point of view. Followed by details on how running the included adventure went.

What You Get​

The box itself is sturdy cardboard and slightly oversized to fit the dice in the top. It is stuffed with high-quality content. While I like miniatures/pawns and battle maps I appreciate the fact that this starter set doesn’t have them and so can include even more rules and setting info including maps. Even though the inside of the box lids are plain cardboard, there are other fun features. The backs of the four books form a giant map. The poster maps are large and double sided and the dice look great. Plus there are 14 pre-generated characters which is the largest number I’ve seen in one product before.

As a GM here is what I have to get started. In Book 3: SoloQuest I played Vasan, daughter of Farnan a warrior of Sartarite. My father’s body and soul were devoured by the Crimson Bat, an evil monster of the oppressive Lunar Empire and I am pissed about it.

I’m part of an Sartarite army about to fight an army from the Lunar Empire. My first roll ever in RuneQuest is a Scan skill (50%). I roll a 44% and pass! If I survive the upcoming battle I get to roll to try to improve my Scan skill.

The gods of my people include Orlanth, the Storm Lord, who skips along the river chanting our champions names and Humakt, the God of Death, sitting beside every warrior as they prepare to fight. I wield a lance and ride a bison into battle as part of the cavalry. I am also skilled in the bow.

As I wait for the fog to lift and the battle to start, I am faced with many options: talk to my leader, tend to my bison mount, pay my respects to my ancestors and the gods, and more. I make my Worship (Orlanth) roll and increase the Battle Result Total by +5. This increase will help swing the outcome of the upcoming battle in our favor. Detailed combat follows (pointing me to Book 1: Rules) with many of my character’s actions determining the outcome of the battle. And the decisions are not all easy. To help my leader fight in one on one battle thereby hurting her honor but maybe keeping her alive? Do I engage in one on one honorable combat or run down my foe, driven by orders to get somewhere quickly?

Playing one character is all well and good, but I wonder if I can run five PCs with differing backstories through an adventure. I read about the world first in Book 2. The starter set has the excellent idea of setting a campaign in Dragon Pass and having players create PCs from that area. Just human to start it looks like is the best option. That will make it easier on the GM.

RQ2.png

The Adventures​

Next up, I want to see how the adventures help. The rules and the world books are each a slice of the larger RuneQuest rules and a glimpse of one part of the immense world of Glorantha. And Book 4 contains the adventures themselves.

I ran the first adventure, which involves the PCs breaking up some rioting trolls and then being asked to travel to farms and rescue four farm families. I liked that the PCs stopped the trolls without resorting to combat and that decision had positive repercussions. I also enjoyed the battle at the farms and the final boss monster.

Glorantha came across as both a world filled with strange creatures and powerful magic as well as one of human beings just trying to survive and live a good life. This combination really shone through and I liked this approach. The world was not gritty and dirty and lived in, but it still seemed real with the scars of war and the loss of life juxtaposed against mythical monsters and works of magic.

The Rules​

The rules for RuneQuest also tie directly into the world of Glorantha. Rune affinity helped PCs succeed at tasks, Passions tried to sway them into making different decisions, and the PC who Feared Dragons was given constant grief about his fear. I did miss not getting to see any ducks however. I had heard that they are most often encountered in Sartar.

I also like the rules. Strike ranks in place of initiative really worked well. Parrying and weapons and shields taking damage made battles come alive and seem visceral and realistic. But spells were flying as well, which tied the magical directly into every bit of combat. A great mix of deadly danger and high magic. I played combat theater of the mind and that worked just fine, even with five PCs and several monsters.

I like Sartar and Dragon Pass. The location is a great place for a RuneQuest campaign. The solo adventure can continue to be useful later because I can hand it to a player new to RuneQuest and they can also play through it to learn the setting and rules.

Should You Get It?​

This starter set is outstanding. The main RuneQuest rulebook doesn’t really have a section to show GMs how to run a campaign. This starter set accomplishes that goal and provides ongoing tools GMs can continue to use. I recommend it highly to anyneo who enjoys fantasy RPGs and wants to try a long-lived unique setting and well tested rules.
 

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Charles Dunwoody

Charles Dunwoody



I'm glad Glorantha fans are getting such amazing products. Unfortunately I was one of the early proponents of the idea of Runequest as a broader system (Avalon Hill's edition) focused on mythic earth, so I miss having that sort of support, though I guess Mythras has that covered, even if it's not quite the mechanical variant of BRP I wish it was. For me Glorantha has always been what felt like an interesting exploration of someone else's very specific campaign, and I would much rather devise my own. Maybe Chaosium will eventually reconsider taking BRP proper out of the attic some day.
 




Jaeger

That someone better
$30.00 plus shipping. Looks like it has a lot to get started and play through a few things. I saw on their site a link for several pre-generated PCs. Did not see a duck though.

It all sure looks good.

As for the lack of a Duck, I think many would consider that a feature, not a bug.


For me Glorantha has always been what felt like an interesting exploration of someone else's very specific campaign, and I would much rather devise my own. Maybe Chaosium will eventually reconsider taking BRP proper out of the attic some day.

Which it basically is.

The issue that I've always had with Gorlantha is the way it is always initially presented.

The cover art for RQ, and even the art for this starter set always evoked a bronze age sword and sandals setting. So My mind naturally went to the Iliad/odyssey Mythic Greece milieu. So you'd pick it up thinking of classic Ray Harryhousen films like Jason and the Argonauts, and The Clash of The Titans.

But when you read past the first paragraph of the setting blurbs... Gorlantha is NOT that.

As for taking BRP out of the attic...

In my opinion...

Chaosium will never push an alternate BRP fantasy game that could ever compete with RQ.

Magic world was and will, never be given more than lip service.
 

As for taking BRP out of the attic...

In my opinion...

Chaosium will never push an alternate BRP fantasy game that could ever compete with RQ.

Magic world was and will, never be given more than lip service.
I think the stated objection from Chaosium against having BRP used as a generic system, and by extension the critique of Magic World, was that they were bland.

I do note that there was more positive responses when it came to trying to win back the Stormbringer/Eternal Champion licenses from Michael Moorcock. That never seemed to come to fruition, so I’m guessing that Moorcock said no.

However, they did win the license to making Rivers of London RPG based on Ben Aaronovitch’s novels, and will also be doing another game based on Lords of the Middle Sea. So, I think more a case of Chaosium wanting specific titles that are interesting to them, genre notwithstanding.

I would also give a quick shout out to The Design Mechanism’s Lyonnesse, which is based on the Mythras rules (a BRP cousin) and the writings of Jack Vance.
 

Jaeger

That someone better
I think the stated objection from Chaosium against having BRP used as a generic system, and by extension the critique of Magic World, was that they were bland.

Well... Concerning Magic World; IMHO that is a situation of their own creation.

If they put 1/4 of the effort that's been put in Gorlantha, into a setting for magic world, things would be different.

That being said....

I think more a case of Chaosium wanting specific titles that are interesting to them, genre notwithstanding.

I believe this to be 100% true.

Chaosium is just not interested in doing anything remotely resembling a conventional fantasy game while they have RQ.
 

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