thormagni
Explorer
I was just thinking about Runequest today and comparing it to Conan OGL, as far as my interest level. Kind of holding my interest in RQ up against my interest in Conan and comparing the two. When we first started playing Conan, I went out and bought the core book and then I bought several other books on top of that. And I would buy more if we were still playing it, for sure.
For RQ, I bought the first book and... I can't imagine buying anymore. I have no real interest in fleshing out my Runequest library. And I have no real interest in even trying to find out more about the "canon" RQ campaign.
I'm not trying to bash RQ, but I remember aeons ago knowing that there was a gaming system out there somewhere called RQ. But I always thought of it as kind of boring and uninteresting and it never sparked my interest enough to even go check it out. Now, after playing with these rules for, what, 5-6 months, I still feel the same way about it.
So, I'm wondering where this apathy is coming from.
Part of this is money, obviously. I just don't have the cash to buy a lot of books right now (although I have bought more Mutants and Masterminds books since we started playing RQ than I have RQ books.)
Part of it is my surplus book inventory. I have so many gaming books that even I have reached a point where I am reluctant to buy more, unless I REALLY want it. I just don't have room right now.
Part of it is my backlog of systems. I have four or five game systems that I REALLY enjoy (Hero, M&M, Fuzion, Tri-Stat and D20.) And then I have other systems I have books for that look like interesting systems, but have never tried them (GURPs and most of White Wolf's Storyteller games) and then I have systems I have books for but will never try. (Palladium, Torg and Deadlands) RQ is somewhere in the middle.
But I really think the biggest part is just a general blah feeling about the RQ gaming system. I am really enjoying the campaign, the adventures and the characters. But nothing in RQ has struck me as particularly better or worse than any other system. It has some weird, clunky ways of doing things that are annoying, but nothing that really stands out to me as a "Wow, what a neat way to resolve that issue!" sort of feature.
I mean, every system has its positives and negatives, but the only really positive I see to RQ is that we are playing it right now. If we were playing, say, Savage Worlds, or some such, I can't imagine ever opening the RQ rule book again.
Which raises another question: Why in the world am I keeping gaming books for systems that I know I will never play or even open again?
For RQ, I bought the first book and... I can't imagine buying anymore. I have no real interest in fleshing out my Runequest library. And I have no real interest in even trying to find out more about the "canon" RQ campaign.
I'm not trying to bash RQ, but I remember aeons ago knowing that there was a gaming system out there somewhere called RQ. But I always thought of it as kind of boring and uninteresting and it never sparked my interest enough to even go check it out. Now, after playing with these rules for, what, 5-6 months, I still feel the same way about it.
So, I'm wondering where this apathy is coming from.
Part of this is money, obviously. I just don't have the cash to buy a lot of books right now (although I have bought more Mutants and Masterminds books since we started playing RQ than I have RQ books.)
Part of it is my surplus book inventory. I have so many gaming books that even I have reached a point where I am reluctant to buy more, unless I REALLY want it. I just don't have room right now.
Part of it is my backlog of systems. I have four or five game systems that I REALLY enjoy (Hero, M&M, Fuzion, Tri-Stat and D20.) And then I have other systems I have books for that look like interesting systems, but have never tried them (GURPs and most of White Wolf's Storyteller games) and then I have systems I have books for but will never try. (Palladium, Torg and Deadlands) RQ is somewhere in the middle.
But I really think the biggest part is just a general blah feeling about the RQ gaming system. I am really enjoying the campaign, the adventures and the characters. But nothing in RQ has struck me as particularly better or worse than any other system. It has some weird, clunky ways of doing things that are annoying, but nothing that really stands out to me as a "Wow, what a neat way to resolve that issue!" sort of feature.
I mean, every system has its positives and negatives, but the only really positive I see to RQ is that we are playing it right now. If we were playing, say, Savage Worlds, or some such, I can't imagine ever opening the RQ rule book again.
Which raises another question: Why in the world am I keeping gaming books for systems that I know I will never play or even open again?