Bendris Noulg
First Post
Playing to style is very crucial... I've been running a solo game for nearly 5 years, and the conversion material to d20 (since it barely qualifies as "D&D" per 3E's definition) is being playtested by a solo campaign in addition to a 3 member party-based game.
The solo game is ery political and metaphysical, involving concepts of politics, intrigue, warfare, self-obtained divinity and evolution psientific evolution (making it very hard to find the right Players to bring in to make the game non-solo).
(Of course, anyone living in the far-south burbs of Chi-Town can always drop me an email if such things interest them.
)
[Edit]
Forgot to mention that I've just begun playing a solo Oathbound game, which shows a lot of promise (playing a Fighter 8/Assassin 1/Sorcerer 1, from Kara-Tur, using GRR's Assassin Class and the Wu Jen's spell list focusing on Divination). The character has a bit of Herbalist/Apothecary lore via BP's Alchemy & Herbalism rules, which has produced a very well-rounded character. Fighter is definately a strong point, but with "just enough" side abilities to avoid complete dependance on NPC assistance (although a loyal ally is always good to have from time to time).
[/Edit]
The solo game is ery political and metaphysical, involving concepts of politics, intrigue, warfare, self-obtained divinity and evolution psientific evolution (making it very hard to find the right Players to bring in to make the game non-solo).
(Of course, anyone living in the far-south burbs of Chi-Town can always drop me an email if such things interest them.

[Edit]
Forgot to mention that I've just begun playing a solo Oathbound game, which shows a lot of promise (playing a Fighter 8/Assassin 1/Sorcerer 1, from Kara-Tur, using GRR's Assassin Class and the Wu Jen's spell list focusing on Divination). The character has a bit of Herbalist/Apothecary lore via BP's Alchemy & Herbalism rules, which has produced a very well-rounded character. Fighter is definately a strong point, but with "just enough" side abilities to avoid complete dependance on NPC assistance (although a loyal ally is always good to have from time to time).
[/Edit]
Last edited: