...EMERGENCE
The four of them were on the ground at the edge of a portal that looked identical to that which they had entered. This one however had Mist boiling out of it rather than being sucked into it. They immediately felt its intensity and knew that the "Mist Milk" they wore to ward it off would not withstand its effects. Astavian, Mialain and Zanne began to get to their feet when they noticed with astonishment that Eshik was doing the same.
"You're alive!"
But that wasn't the only notable change in Eshik. The color of his scales had changed to a dark purple, almost black. A brief exchange had the rest of the group tell Eshik of the defeat of Baelthrax and the subsequent rise of the Dracolich and their flight through the portal into what they presumed was the Feywild. Eshik told them that something had happened to him when they crossed over but further explanation would need to wait until they were out of the worst of the Mist.
They travelled quickly away from the portal some distance and stopped to apply a fresh coat of Mist Milk to their exposed skin. Eshik oddly felt no effects from the Mist but put some on just in case. Noting how easy it was to get lost in the Mist they discovered a stream and began to follow it upstream.
A few minutes later a band of squat assailants leapt from cover by the edge of the stream to attack them. They had greenish skin, the color of the Mist and wore a hodge-podge of clothing. But each wore a cloth cap that was the brownish red of drying blood.
The party was already nearly exhausted by their recent battles and flight through the portal. The small stature of their attackers belied their strength and ferocity as they fell upon the PC's with a thirst for blood. Althought he party emerged victorious, it was a very near thing. Knowing that they could not withstand another such attack, they left the stream behind and scrambled up the side of the valley toward high ground.
They spent an uneasy night in the thinner grasp of the Mist at higher altitude. They made no fire and ate only cold slices of fruit from Melora's Tree of Life. It was enough to keep them going and no enemy attacked them.
In the morning they continued to move to higher ground and finally emerged on a small mountain that thrust above the Mistline. The area around them was unfamilar and the shallow depth of the Mist was surprising. But it was enough to cover all but a few very distant peaks from what they could see from their current vantage point. Thinking the view might be different from the other side of the mountain they resolved to ascend the peak and see what might be seen from there.
A few hours later they rather abruptly stumbled across a village of wee folk, about the size of a Halfling. They had a look about them not entirely dissimilar from that of the foes they'd faced in the valley the day before. But these were clearly not Mist Demons as their attackers had been. After some apprehension by both parties, it was discovered that these folk spoke a dialect of Elven which Mialain believed to be the tongue spoken by Eladrin. These folk called themselves "Gnomes" and the creatures they had already fought were their brethren from other mountains which had been engulfed by the Mist. The Gnomes called the warped ones "the Spriggans".
The group were shown to the village leaders, a Wizard known as Galiban and his brother Tinker Goswald. It was firmly established that the PCs were now in the Feywild and clearly it was being inundated by the Mist. This band of Gnomes had been isolated on their mountaintop for nearly 20 years and it grew smaller each year. They knew that, at the present rate, it would be engulfed within another 10 years and they would suffer the fate of the Spriggans.
Galiban had been around since the Mist first began to enter the Feywild nearly 40 years before. He had conferred with other Gnomish and Eladrin sages and all agreed that it should be possible to close the Gate through which the Mist was coming. But the only way to do so was to perform the ritual on both sides of the Gate at once. And none of the scout parties sent through ever emerged. These efforts were finally abandoned while other means of sealing the Gate were sought. By the time that the Eladrin sages stopped coming to the area the Gnomes had been cut off by the Mist.
As a means of escape they had begun a tunnel near the top of the mountain that they hoped would get them over to another, larger mountain range nearby to the east. Things had gone well when they disovered a sizable system of caverns that would make the job easier. But then they discovered that the caverns were not uninhabited. A band of "Stink Lizards" and some large spiders had killed several of the tunneling party and they had no choice but to seal it off.
The party asked if the Gnomes knew where to find the Eladrin and were told that they did. But the nearest Eladrin city the Gnomes knew of was east "beyond the Giant Lands". They indicated that this was the same mountain range they were trying to tunnel to.
The PC's told the Gnomes that if they would unblock the tunnel that they would attempt to clear a way through to the far range if one could be found. The Gnomes gleefully accepted this offer of assistance and threw a huge banquet in honor of the party. The principal food on the menu was squirrel.
The next day the party set off toward the peak of the mountain, escorted by Tinker Goswald. He had some guards unblock the way into the tunnel and gave the party a pair of small "rockets" as well as a "boom". He explained that one rocket would burst Red and the other would burst Green. If they made it to the other side and the way was safe for the Gnomes to follow they should launch the Green rocket at night. If the way was too perilous and the Gnomes should not follow they should launch the Red rocket. If the way was open but still somewhat dangerous they should launch both. And if they needed to blast open a doorway or a Stink Lizard then they should use the boom.
With this bizarre new Gnomish technology in hand, they descended into the darkness.
*********
Phew! There is a good bit more catching up to do but I'd better interject some rulesy stuff.
Ok, so obviously the critters "guarding" the gate were Gibbering Mouthers. They were the perfect tool for that job in terms of their ability to hinder the progress of the group. It is also suspected that the intense Mist around the portal warped one of the early Eladrin scouting parties into one of the Mouthers and it has grown and fed on those who came after.
The Spriggans were the critters of the same name from the Monster Manual 2. However this was a point where I decided to experiment with a house rule that was suggested here at ENW and it is worth talking about why I did this and what the results have been:
I would not say that many of the combats over the course of this campaign were a "grind". But to me that word specifically means a fight that involves repeating the same sort of attacks over and over and isn't very exciting.
On the other hand I will say that many of the combats in this campaign have been long. Sometimes this was on purpose because they were supposed to be rather "epic" fights that were the centerpiece of the whole session that night. But others were longer than they needed to be when considering their significance to the game as a whole. I wanted a combat. I didn't want it to be easy. I just wanted it to be fast and exciting and dangerous.
So I decided to implement a suggestion here on the boards to reduce monster HP and increase damage. Specifically I reduced monster HP to 60% normal and increased damage by 1/2 level +4 on every attack. So an 8th level monster (about the level the PC's were at the time) does +8 damage on each attack.
In that Spriggan fight the players immediately went, "Holy CRAP! These guys hit hard!" But they quickly discovered that their foes dropped more quickly too. That fight lasted maybe 30 minutes and it was a nail-biter due to the increased damage and the fact that the PC's were low on healing surges and had almost no Daily powers left.
I've kept this rule as a guideline since then. I've varied it, sometimes using the increased damage but upping the HPs some if I want a more "elite" monster. But I've found that it has worked quite well for making the combats go a bit faster when I've wanted them to.
Finally let me briefly address the matter of Eshik's miraculous return from the dead: I talked with the player about what he wanted to do in terms of making a new character or getting raised, etc. He said that he'd like to keep playing Eshik and we both knew that he was sort of angling for the Scion of Arkhosia Paragon Path. So I asked him if he'd mind if I "screwed with his character aesthetically" some. He said he didn't so I had the brief encounter with what used to be Io.
Along with coming back to life his scales changed color and his breath weapon turned, for a while, into a sort of "chaos breath" that was like colorless fire. Gradually, over the space of about about one full session, it settled down and he got to pick a new flavor of breath weapon (Cold). It also appears that he doesn't interact with the Mist the way most people do, but the full extent of that hasn't been revealed.
So there you have it. Hopefully I can post at least one more update this week in an effort to close the gap between where we are in the game and what I've written.