After considerable discussion, the party came to the conclusion that this situation called for diplomacy, not a stealthy rescue attempt. They had vital information that was of benefit to the Eladrin people and needed to be delivered. It was felt that trying to break Selerian out of his imprisonment would simply poison relations with the Eladrin.
The Sisters seemed dubious about this plan but they were not about to second guess the will of the High Priestess. They escorted the party back through the Bramble and allowed them to approach the front gate of the city (the same way the Gnomes had been bringing them). The Sisters wished them luck and went back to hiding in the Bramble to await news of the party's efforts.
The PC's made enough of an impression on the guards at the gate to get themselves escorted to the seat of government where Lord Toryl and Lady Ryuthyr held sway. This was HIGH up in one of the tallest trees in Skyreach and required them to ride a lift and climb many stairs. They were placed, literally, out on a limb and told to wait while a special council was called. Heavy guard was placed at the base of the limb that held the platform the party occupied and it was clear that they were not to leave without permission.
A few hours later they were escorted onto a large platform that was circular in shape. The center was a small, open amphitheater, surrounded by several tables, all but one of which were occupied. The party was taken to the vacant table. Opposite them, at the largest of the tables, they were introduced to Lord Toryl and Lady Ryuthyr. Introduction was made by Lord Quarian Glen, chief administrator of Skyreach.
He then introduced in turn the factions seated at the other tables. First was Archer Leshanna, High Priestess of the Church of Corellon. She looked angry and severe, particularly in regards to Mialain and her open display of the symbol of Melora.
Next was Lord Hadarai, captain of the Cloudrenders, a ranking officer in the Skyreach military. His expression was stern but neutral. Mostly he seemed like a busy man who had other places to be.
Opposite Lord Hadarai sat Mistress Naivara, head of the Skyreach Wizard's Guild. She held herself even more regally than did Lord Toryl or Lady Ryuthyr and was obviously nobody to be trifled with. Introduced separately but seated at the corner of the same table as Mistress Naivara was Guildmaster P'khel, Ambassador from the Arcanon Confederacy. He looked intent and appraisingly at the party as they were seated.
Once the pleasantries were out of the way the PC's introduced themselves and explained that they had entered the Feywild by way of the Mist Gate. Cutting right to the heart of the matter, Astavian (their chief spokesperson) indicated that they had slain the dragon who held the other side of the gate (he didn't mention the party about how a Dracolich may or may not currently reside there). This was confirmed by the other party members who fleshed out various parts of their journey to Skyreach. Mialain rather gently broached the subject of her brother, asking about his wellbeing.
Before the rest of the assembled dignitaries could get into any serious questioning, Guildmaster P'khel stood and asked to address the court. His request was granted and he launched into an oratory about the fact that the party were wanted for murder of several Guildmasters of his country. Furthermore, they had killed the Eladrin crew of one of the winged ships on loan to the Arcanon Confederacy and then stolen the ship, crash landing it in Dwarven territory, where it was still currently being held.
This caused a bit of turmoil to race among the court and the proceedings were called to a halt until Guildmaster P'khel could share more about these accusations with the various parties privately. The PC's were sent back to their platform. While there they did managed to request and get a private meeting with Mistress Naivara. Zanne thanked her for coming and shared with her the contents of the mysterious book that she had been studying during their travels and wondering if Mistress Naivara might find it useful or offer any further insights. Mistress Naivara asked if she might hold the book to study overnight and Zanne agreed.
Meanwhile Mialain was able to use her Animal Messenger ritual to get a message to her brother. She tied a tiny silk full of Residuum to the bird's leg such that he might make a reply if he also knew the ritual. It turned out that he was able to make such a reply and it told her that he was alive and that the "Wizard's Guild was the weak link". The PC's didn't quite know what to make of that but they would be certain to focus on matters arcane in court the next day.
The following day the court was reconvened and the party answered the charges against them, indicating that it was the Arcanon Confederacy who were in violation of their agreement with the Dwarves about leaving the ruins of Old Karak Tor undisturbed. The Dwarves had authorized the party to retrieve certain items of historical significance from the ruins for them and they had only defended themselves when attacked. They indicated their extreme regret that some Eladrin had lost their lives in the process but assured the court that there was nothing illegal about their actions.
Guildmaster P'khel once again rose to condemn the PC's for their actions and insisted that they should be taken into custody at once for extradition to the Arcanon Confederacy for trial and punishment. Lord Glen, who had been placed in charge of the proceedings by Lord Toryl, somewhat sheepishly said that the council would like to hear any other information that the party may wish to share before any judgement was made about their fate.
Astavian took to the floor where he talked of the tremendous risk they had undertaken to reach Skyreach in the hopes of saving the Feywild from its current peril. From information shared by the Gnomes, the party believed it was possible that they might seal the Mist Gate. The party would gladly assist in this perilous endeavor. In return they asked only for the release of Selerian.
Guildmaster P'khel once again rose to denounce them as murderers whose every word was probably a lie. Archer Leshanna certainly seemed disinclined to come to any agreement that would free the heretic that she had worked so hard to capture. Again the court was closed for the day.
That evening Mistress Naivara returned the book to Zanne and was able to offer a few additional insights. Notably their records that had crossed over to the Feywild mentioned an artifact called "The Nexus" that had been stolen by the Chromatic Dragons and taken to a place called The Isle of Wyrms. This was the event that sparked The Dragon War that ended with the coming of the Mist. Zanne thanked her for the information and they parted on relatively friendly terms. Perhaps they had made some inroads with the "weak link".
Astavian also requested a private meeting with Lord Hadarai wherein he disclosed that the Mist Demons prowling the Mistvale had discovered a weakness in their defenses. They were unsure of its precise location but gave the best indication they could based on the directions they had gotten. Astavian asked for nothing in return for this information, which seemed to impress Hadarai. Hadarai asked some questions about the circumstances under which they had battled the crew of the winged ship and, while hardly happy about the matter, seemed to understand that the PC's would gladly have left the Eladrin alone had they not been attacked. Another of the council parted on relatively good terms.
The next day the council seemed to have tabled the notion of turning over the PC's to the Arcanon Confederacy, much to the visible consternation of Guildmaster P'khel. The focus of the discussion was primarily on the specifics of how the party believed they might close off the Mist Gate. The fate of Selerian was a rather large sticking point as it seemed that Archer Leshanna was never going to agree to have him set free to "sew discontent among the Eladrin people at this time of great peril".
The idea was floated that the party would bring Selerian along with them when they left the Feywild, effectively banishing him from Eladrin lands for good. While not immediately agreed upon this idea seemed to have some merits. It was obvious that the Church of Corellon had considered simply killing the heretic but that they knew this would most likely make him a martyr figure that the misguided could rally around.
Guildmaster P'khel made a fervent plea to stop the "madness" that was listening to anything the PC's had to say. Word that they were negotiating with these murderers had already reached his government and these events were almost certainly going to negatively impact relations between the Eladrin and the Arcanon Confederacy.
Astavian stepped quickly into the wake of this hazy threat to indicate that perhaps it wouldn't be any great loss for the Eladrin to sever ties with the Arcanon Confederacy. Was it not a fact that for thirty years the Eladrin had sent their resources and soldiers to serve the Arcanon Confederacy? And in return they had only unfulfilled promises that someday, maybe, the Mist Gate might be closed. Meanwhile the Feywild continued to suffer from the slow but certain destruction and corruption that were inherent in the Mist. The party offered action NOW. Was it not worth at least exploring the possibility? Astavian's speech ended with a great deal of head nodding by the assembled councilors and court was adjourned for the day.
As the party plotted their next move that night upon their private platform, a shape sudden materialized from the darkness. It moved among them like a breeze, cutting and slashing as it went. The PC's called for help and battled it as best they could. But it always seemed to be more shadow than substance, until it struck yet another devastating cut from its blades of darkness. As the guards responded to the cries of the party and came running up the limb to their aid, the shadow creature was knocked off the edge of the platform to disappear into the darkness below.
The party brought this attempted assassination to the attention of the council the next day. Guildmaster P'khel asserted that they had fabricated the entire incident to garner sympathy for their flimsy promises. But few on the council seemed to wish to hear what he had to say any more.
A deal was struck: Lord Hadarai would bring a pair of his winged ships to fly the party and a group of mages from the Skyreach Wizard's Guild back to the gnomish village near the Mist Gate. There they would study with Galiban to learn the Seal Portal ritual that should allow them to close the Mist Gate if done properly, from both sides simultaneously. Selerian and all of his known followers would also be brought along, under guard, to see to it that they were banished from the Feywild forever.
It would take some time to prepare and provision this expedition however. In the mean time the party would be guests of Lord Glen here where the Royal Guard could help look after their safety and security. It was unspoken but this would also assure that Mialain had no opportunity to interact with commoners and spread her insidious religion.
Later that same night Mialain was allowed to visit Selerian in his cell at the Temple Tree of Corellon. Brother and sister, now both High Priests of Melora, were reunited for the first time in years.
*********
So what we have here is basically an entire session dedicated to a single skill challenge. I did something kind of quirky with it, which wasn't tremendously successful. I'll try and explain how it worked and how it didn't.
I'd already been using a sort of "success track" for my skill challenges by sliding a token up or down a line on our battlemat, one square at a time for each success or failure.
I decided it would be cool to expand this into another dimension so I used a chess board with four different pieces on it to represent the different factions in the negotiations. By making various sorts of skill rolls the PC's could influence the position (political and literal) of the factions with regards to each other.
I also divided the challenge into different parts. We'd do a round of the PC's trying to influence things in the open forum of the Imperial Court and then do another round of "smoke filled rooms" representing behind the scenes deals, trying to dig up dirt on the various factions or possibly even attempted assassinations. Then things would shift back to the Court phase and continue like that until they succeeded or the talks broke down or deadlocked.
There were two problems that made it unsuccessful (or at least not as successful as I'd have liked): One was that the goal on my chessboard was poorly defined. The PC's knew what they wanted but it wasn't terribly clear how they were going to get that by bringing the various factions together on the chess board. I needed a specified point on the board that represented their ideal outcome and I failed to provide that.
The other was that it just took too damn long. The players did what I expected in terms of discussing the approach and arguments they would take to influence the various factions. But this process took most of the evening to get through three full rounds (Court + Smoke Filled Room = 1 round) of the challenge. We rounded out the night with the assassination attempt on the PC's (they aren't sure which faction tried that but they have some guesses), so that injected some much needed excitement. For the record, that was a Direguard Assassin. I rendered him a sort of Elite by increasing his damage without lowering his Hit Points. He made for a slippery foe.
In the end two of the factions that they'd been most successful at influencing (Naivara and Hadarai) offered them a deal that gave them about 80% of what they wanted without pissing off the other factions in play and the players took that. And it let me bring to an end to this epic skill challenge without them ever totally aligning things on the chessboard as I'd envisioned.
My after-action-assessment is that it was a sort of neat idea that failed due to poor execution of some of the details. Nonetheless there was tons of great roleplaying all the way around and kudos to the players for some well executed diplomacy. Special props go out to Astavian whose Astral Speech makes him well suited for the task of winning the hearts and minds they encounter.