Alright; a debate with Hypersmurf. Talk about a high CR.
Hypersmurf said:
So if I take the full attack action (a full round action), and my last attack deals sufficient damage to kill my opponent, he is not in fact dead until the beginning of my next turn... during which time he has his own turn, and might in fact take a standard action to kill me, thus preventing the completion of my full attack action and saving his life?
Nothing like that has been said here. He is in fact dead by the time his turn comes around, but until your nerxt turn comes up, you are engaged in killing him.
Hypersmurf said:
Likewise the charge action - if the action is not complete until the beginning of my next turn, does this not give my opponent a turn to move away from the straight line of my movement before it completes, rendering the charge impossible?
Again, not incomplete, but the character is still engaged in the action of charge +attack.
Hypersmurf said:
If a sorcerer or bard casts a spell modified by a metamagic feat, the casting time is a full round action. If this means the spell does not come into effect until the beginning of his next turn, thus making it identical to a spell with a one round casting time, why does it state "This isn't the same as a one round casting time"?
-Hyp.
First I thought concentration and when it can be broken would be why. It would result in: all the necessary concentration for a metamagiced spell is on the caster's turn. So, while a metamagiced spell requires a full-round's worth of actions, can only be interrupted early on while a 1 round casting time spell can be interrupted any time before it is done. But thats a lot of interpolation.
Then I thought it might have to do with magic item creation, but I couldn't find anything substatial enough.
Finally, I thought: maybe at the time the feat was written, the designers were unsure of the ramifications of changes various casting times of spells and so threw this in as a safety clause.
These were all arguments I was planning on presenting to support my claim that, by RAW, running is continuous throughout rounds. While the description of run on p 147
specifically states that the character spends the whole round running,
I must concede the point on a realization of mine:
There are no rules for hitting a moving target.
...unless there are, hidden somewhere. If there are, please tell me. Please please.
Ninja Edit: oh, and; /threadjack