Simplicity
Explorer
I just wanted to ask how various people tend to run mazes when they have such in an adventure. Every now and then I run across an adventure with a maze in it, and I'm so terrified of how boring it would be to actually run it, that I basically throw that adventure away.
The only way I can see of running a maze would be something like the following:
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DM: The passage heads out 10 feet in front of you and then splits off to the left and to the right.
Player: Take the left.
DM: 20 feet forward, there's a passage to the right. 40 feet forward, there's a passage to the left. The passage comes to a dead-end after that.
Player: Go left.
DM: The passage turns right after 10 feet. Then turns left after another 10, then turns right again. Finally, it comes to a junction...
Player: GO LEFT. Stick to the left wall.
DM: You realize you're trying to get to the center of the maze right?
Player: Could work.
DM: Well, it doesn't. You're back at the entrance.
---
Is it just me? This sounds as much fun as getting dental work done. An hour of this and I don't think any of my players would come back.
If I REALLY wanted to run such an adventure, I think I would just replace the maze with an Intelligence check or something rather than subjecting my players to this.
Anybody out there who actually likes running these things who has some advice?
The only way I can see of running a maze would be something like the following:
---
DM: The passage heads out 10 feet in front of you and then splits off to the left and to the right.
Player: Take the left.
DM: 20 feet forward, there's a passage to the right. 40 feet forward, there's a passage to the left. The passage comes to a dead-end after that.
Player: Go left.
DM: The passage turns right after 10 feet. Then turns left after another 10, then turns right again. Finally, it comes to a junction...
Player: GO LEFT. Stick to the left wall.
DM: You realize you're trying to get to the center of the maze right?
Player: Could work.
DM: Well, it doesn't. You're back at the entrance.
---
Is it just me? This sounds as much fun as getting dental work done. An hour of this and I don't think any of my players would come back.
If I REALLY wanted to run such an adventure, I think I would just replace the maze with an Intelligence check or something rather than subjecting my players to this.
Anybody out there who actually likes running these things who has some advice?